I like the artstyle. There were a few times when you could see a the solid black square around a baddie but nothing too dramatic. Good work.
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Dragon Slayer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #18 | 3.111 | 3.111 |
Graphics | #28 | 3.000 | 3.000 |
Bitness (is the game 1bit?) | #29 | 4.000 | 4.000 |
Overall | #29 | 2.907 | 2.907 |
Fun | #33 | 2.500 | 2.500 |
Use of Theme(s) (does the game have reflections, radioactivity, and/or dragons?) | #39 | 2.611 | 2.611 |
Creativity | #49 | 2.222 | 2.222 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Couldn't get music to play, but this appears to be a browser compatibility issue with Safari...**Edit: Had a friend test and send me video; the sound effects are really loud compared to the music. Keep that in mind for next time.
Other than that, there are visible seams around multiple graphics, and some environmental objects are easy to confuse with enemies, but I like the animations quite a bit.
The platforming definitely needs some tinkering and tightening up, mechanically, but it's a solid little game. Good work.
Art style was really good, player movement was for the most part good. Definitely a few bugs here and there, but playable. I liked it
I really liked the art and music. The game atmosphere felt cozy, and relaxing. I liked the player movement feel a ton. The game was very polished. The one-bitness was okay, but you do reduce the alpha after dying which as discord discussed not staying 1-bit (Very minor thing). How did you come up with the name "Dragon Slayer" because that is not really describing the game that well (Just my opinion). How did the game relate to the theme? Because you used the dragon theme lightly and did not use the other themes really at all. Overall very polished and fun game, good job, and keep it up!
Fair enough. Feedback is always welcome. And for crediting Kenny, if that's for the music or the art then I would be the wrong person to talk about that to because I only worked on the programming. Also, if you have any advice on how to make the game a bit easier to reach the end, then please tell us.
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