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Sparuh

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A member registered Jul 25, 2022 · View creator page →

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Thanks for following up! You’re right — it was our mistake that the downloaded character sheet wasn’t updated; it must have slipped. Version 2.1 added the Margin of Victory points system, Star, and Vivid Keepsake. We’ve now updated the sheet as of Dec 24, 2025.

For full details, see our devlog: https://sparuh.itch.io/tinyoji/devlog/1189601/devlog-tinyoji-v21-character-sheet-update-clarification

Hi Lizscott (and bluefyr22), I’m really sorry for the late reply — and thank you for sticking with us. I completely understand how confusing and discouraging this must have been, especially when you’re trying to play Tinyoji for the first time and the character sheet doesn’t match the v2.1 book. That’s absolutely not the experience we want you to have, and I’m sorry for the frustration it caused.

You’re not imagining things — the character/villager sheet has just been updated to v2.1, and unfortunately the older version was not updated on this project page. That mismatch has tripped up more than one player, and we truly appreciate you calling it out.

The current, correct sheet is now available directly from us and doesn’t require signing up for Scribd or paying again. Here’s how to get it:

  1. Go to the Tinyoji download page
  2. Click Download
  3. When asked to pay, select “Pay nothing / Take me to downloads”
  4. Download “Tinyoji-v2.1-character-sheet.pdf”

That PDF is the fully updated character sheet and should now align perfectly with the v2.1 rules and examples.

Thank you again for your patience and for sharing your experience — it genuinely helps us make Tinyoji better and clearer for everyone.

If you have any other questions, or if something still feels unclear as you play, please reach out anytime. We’re always here to help you find your cozy corner.

💛

Hello! Thanks for reaching out to us.

I completely understand where you’re coming from! The Barter system in Solitaria is unique because it moves away from traditional currency, and combining the “Worth” math with the mechanics can feel a little abstract at first.

Don’t worry—it’s actually quite straightforward once you break it down into a single flow. Here is a complete guide on how to calculate Worth, perform the Fate Draw, and frame it in your Story.


Part 1: The Math (Calculating Your Leverage)

In Solitaria, you are trying to perform an action and to determine that the trade is successful (or if it failed). The difference in value between what you have and what you want changes your luck.

The Formula:

[Your Item’s Worth] minus [Their Item’s Worth] = Your Modifier

Think of it like this: Scenario A: The Generous Offer (Positive Modifier)

  • If your item is worth MORE: You get a Positive (+) number. The trade is easier!
  • You have: A Rare Crystal (Worth 4).
  • You want: A Common Herb (Worth 2).
  • The Math: 4 (Yours) - 2 (Theirs) = +2.
  • The Application: Because you are offering something more valuable, you get a +2 bonus to your Fate Draw. This makes it much easier to get a Success or even a Critical Success!

Scenario B: The Risky Trade (Negative Modifier)

  • If your item is worth LESS: You get a Negative (-) number. The trade is harder!
  • You have: A Common Herb (Worth 2).
  • You want: A Rare Crystal (Worth 4).
  • The Math: 2 (Yours) - 4 (Theirs) = -2.
  • The Application: You are trying to “trade up,” which is harder to do. You must apply a -2 penalty to your Fate Draw. This lowers your final card value, making a Failure or Plot Twist much more likely unless you draw a very high card.

Part 2: The Action (Performing the Fate Step)

Now that you have your Modifier, here is how to use it during the card game portion (The Fate Step):

  1. Set the Stage (Base Range): Shuffle and draw two cards.
    • Example: You draw a 4 and a 10. Your “Success Zone” is between 4 and 10.
  2. The Effort (Fate Card): Draw a third card. This represents your attempt.
    • Example: You draw a 5.
  3. Apply the Math: Take the Modifier you calculated in Part 1 and add/subtract it from your Fate Card.
    • If you had a +2 Modifier: Your 5 becomes a 7. (Success!)
    • If you had a -2 Modifier: Your 5 becomes a 3. (Failure!)

Part 3: The Story (Scenarios & Journaling)

In Solitaria, you shouldn’t just roll the numbers alone. Before you draw the cards, write a “Narrative Question” in your journal. This helps you interpret the result.

Here are three common scenarios to help you visualize this:

Scenario A: The “Generous Offer” (Trading Down)

Context: You have a Rare Crystal (4 Worth) and want a simple Herb (2 Worth).

  • The Math: 4 (Yours) - 2 (Theirs) = +2 Modifier.
  • The Question: “I’m offering a valuable crystal for simple herbs. Does the merchant realize what a great deal they’re getting?”
  • The Outcome: Because you add +2 to your card draw, you are very likely to succeed.
    • Journal Result: “They practically snatched the crystal from my hand! Deal made.”

Scenario B: The “Desperate Deal” (Trading Up)

Context: You only have a Common Shell (1 Worth), but you really need a Tool (3 Worth).

  • The Math: 1 (Yours) - 3 (Theirs) = -2 Penalty.
  • The Question: “Can I convince the islander that this shell has sentimental value worth trading for?”
  • The Outcome: You must subtract -2 from your card draw. You will need to draw a very high card (like a King) to succeed.
    • Journal Result: “They looked at the shell and laughed. No trade today.”
    • Pro-Tip: If you have a Trait like Charismatic (Hearts), and you draw a Heart card, you can add your attribute bonus to help offset the penalty!

Scenario C: Trading for Information (Abstract Barter)

Context: You aren’t trading for an item, but for a secret rumor.

  • The Math: You treat the rumor as an item. Let’s say a Deep Secret is Worth 3. You offer a Tasty Meal (1 Worth) as a bribe.
    • 1 (Meal) - 3 (Secret) = -2 Penalty.
  • The Question: “Will this meal loosen the guard’s tongue enough to spill the secret?”
  • The Outcome: If you fail, maybe they just eat your food and say nothing!

Quick Summary

  1. Compare: Your Item Worth - Their Item Worth.
  2. Draw: Draw your Fate Card.
  3. Modify: Add/Subtract the difference to the card.
  4. Result: Check if the new number lands inside your Base Range.

(Note: If you are trading at a Shop, you usually just pay the fixed cost without needing to draw cards. This system is for bartering with people!)

I hope this helps you master the marketplace! Let me know if you need help with any specific trades.

Happy gaming!

It’s version 2.1

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Hi there!

First off—please be kind to yourself! You are absolutely not stupid.

Since you are looking at the Page 62 version (“Warm morning sun…”), this is what we call an Atmospheric Prompt. Instead of giving you a “chore,” it gives you a “vibe.”

When you get a quiet prompt like this, you have three great options to make it playable:

Option 1: Interpret the “Task” Yourself The prompt mentions “dust motes dancing.” You can decide the task is simply that your burrow is dusty and needs a Summer Clean!

  • The Goal: Clear out the dust and let the fresh air in.
  • Asset to Roll: Do you have a “Broom,” “Tidy Paws,” or maybe just “Home Pride”? If not, use an Untrained asset like “Cleaning.”
  • The Stakes: If you fail (Setback), maybe you sneeze and knock over a vase, or the dust settles right back down!

Option 2: Use a “Story Spark” (The Mechanics Way) If you feel stuck, the game has a tool specifically for this! Go to Page 54 to the “Story Sparks” table. These are designed to add a twist to boring situations.

  • The Example: Let’s say you roll a 3 on that table. The result is: “It’s stuck in a surprisingly stubborn way.”
  • The Scene: Now, combine that with your “Window” prompt. The sun is streaming in, it’s getting hot, and you want to open the window to let a breeze in… but it is stuck.
  • The Task: Force the old window open! Now you have a clear physical challenge to roll your dice against.

Option 3: Just Relax (The Sojourn) If you don’t want a conflict, you don’t have to force one. Page 40 describes a “Sojourn” (Taking a Rest).

  • The Action: You simply narrate your villager sitting in that warm sun, drinking tea, and watching the dust dance.
  • The Benefit: You don’t roll dice, but you recover Energy! It is a perfectly valid way to start the season.

My Recommendation: Since it’s your first turn, try Option 2. It teaches you how to use the Oracle tables on Page 54, which is a super useful skill for the rest of the game. Plus, a villager struggling to open a stuck window on a hot day is a very funny, cozy way to start a story and maybe get some help from other villagers.

I hope this helps you get unstuck! Enjoy your summer in Tinyoji! ☀️

No worries at all! It happens to the best of us. Glad we could help you out regardless!

:)

Hello! 👋

Thank you so much for reaching out. We absolutely love your enthusiasm for the game and your desire to have a complete collection!

Regarding the sample version cards, I’m afraid I have to be the bearer of a little bit of sad news. We actually don’t have a colored version of those specific cards available. Most of what was shown during the sample phase were actually digital mockups and early concepts, rather than finished files designed for printing in color.

I completely understand wanting everything to match perfectly for your set, and I am sorry we can’t provide those for you.

Hello there! 👋

Thank you so much for reaching out—that is a really great question. I can see how Step 9 might look a little contradictory at first glance compared to the Traveler Type pages!

You hit the nail on the head with your second guess. You absolutely have access to the full list of abilities for your Traveler Type.

Think of Step 9 as an optional step. It is simply there to prompt you to write down the ability you have access to, and note the page number where your abilities are listed. This way, you have a quick reference in your journal and don’t have to keep flipping back and forth in the rulebook while you’re in the “flow” of writing.

So, here is how it works in practice:

  1. The Toolkit: You have your whole list of special actions available to you (e.g., Beginner’s Luck, Unexpected Resource, etc.).
  2. The Choice: When you arrive at a Settlement, you pick one action from that list to use for that stay. (This is optional and you can skip this stage).
  3. The Record: In your journal (Step 9), you can quickly apply the effect of the abilities because you know where to look.

You are not locked into one ability forever; you can use a different one at the next Settlement.

I hope that clears it up! Let me know if you have any other questions.

Hello! It is wonderful to hear you are starting your journey in Tinyoji. Playing as a Finch is such a delightful choice—that Keen Observer ability is fantastic for filling up your Keepsake page!

You are interpreting the rules correctly, but let’s walk through it step-by-step to make sure the mechanics (and your story) are flowing perfectly.

Here is the breakdown of your situation:

  • The Initial Resolution: You rolled a Setback. You then correctly used the True Grit Focus Action (spending 3 Energy) to turn that Setback into a “Close Call.”
  • Result: You gain 1 Keepsake Fragment. The Moment is now considered “Resolved.”
  • The Finch Ability: Your Keen Observer ability triggers after the Moment is resolved. This is a special “second look” at the scene. Narratively, even though the task was hard, your sharp eyes noticed something everyone else missed!
  • The Reroll: You pick up your dice pool (the 2 Effort and 1 Challenge dice) and roll them again.
  • New Result: You mentioned you got a “Plot Twist.” According to the Outcome Table (Page 32), a Plot Twist awards 2 Keepsake Fragments.

The Verdict: Yes, you keep both!

Because the Finch’s ability specifically says it grants an “additional Keepsake chance” and happens “after a Moment is resolved,” it does not cancel out the previous result or reward. It stacks on top of it.

So in your example:

  • 1 Fragment (from the True Grit Close Call)
  • 2 Fragments (from the Keen Observer Plot Twist)
  • = 3 Keepsake Fragments total.

You would mark 3 spots on your tracking sheet (which effectively gives you one full Keepsake immediately!). A Quick Tip for your Journal:

When writing this entry, try to narrate why you found that extra loot.

Example: “I barely managed to fix the fence (The Close Call), but as I was packing up my tools, I noticed a strange glimmer inside the hollow post I just repaired (The Keen Observer roll)…”

Regards, Shimainen.

Thanks so much for your super helpful feedback on Tinyoji! We were really sorry to hear you got stuck trying to create a character—that’s definitely not the cozy experience we were going for.

You were spot on; the book needed better signposting. While we can’t completely rearrange the layout right now, your email was basically our to-do list for an immediate fix. Thanks to you, we’ve just rolled out version 1.2! Here’s what we changed to make navigating easier:

We added page numbers throughout the book, just like you suggested. There’s a new Table of Contents and a quick-reference Glossary. The section on creating Assets is now much clearer (no more guessing!). You can grab the updated PDF from your original download link.

We really hope this helps you dive in and enjoy the game.

Honestly, you’ve hit on the single biggest issue we found with the original version, and we’re so grateful you brought it up. That feeling of succeeding at a challenge but then failing the Keepsake Roll and getting nothing for your effort felt really punishing, and it’s the exact opposite of the “cozy” feeling we were aiming for. You’re not just imagining it; it was a core mechanical problem.

Your feedback is incredibly validating because it’s precisely why we created the v1.1 update. We completely overhauled that system, and it almost feels like you were reading our design notes!

Here’s what we changed, based on feedback just like yours:

The old Keepsake Roll is completely gone. There’s no “second roll” or second point of failure anymore. Your success and your reward are now determined by a single challenge roll.

Progress is now guaranteed on almost every outcome. We replaced the old system with a “Margin of Victory” table. Now, even a near-miss (Close Call) or a strange, mixed result (Plot Twist) rewards you with Memory Fragments.

These fragments build up to a full Keepsake. Collecting just three fragments gets you a full Keepsake. This is a bit like your homebrew rule, but built right into the core mechanic! It ensures that you’re always making progress towards the next upgrade, even when things don’t go perfectly.

You mentioned you’re tired of tweaking games, and we completely get that. That’s why we made these changes—to make the game feel rewarding and fair right out of the box.

If you ever feel a spark of curiosity, we’d be truly honored if you’d take a peek at the new v1.1 rules PDF. The progression system is a night-and-day difference, and we think it directly solves that “VERY long time to collect” feeling you mentioned.

No pressure at all, of course. We’re just so grateful for your sharp insights, which helped confirm we were heading in the right direction with the update. Thank you again for being part of the journey, even for a little while! :)

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Hey there!

That’s an excellent question, and you’ve actually pinpointed a key area we’ve streamlined in v1.1 to make the game more intuitive. You’re not missing anything—we’ve just changed how it all works!

Let’s break it down.

1. Simplifying Landmarks: No More Level 0!

You are correct that “Level 0” was a bit confusing. Based on feedback, we’ve removed that term entirely. The system is now much simpler: a Landmark is either Locked or Unlocked.

  • Locked Landmark: If a Landmark has no circles filled in, it’s Locked. You cannot choose a Locked Landmark for a scenario. Think of it as a location that isn’t part of your regular routine yet.
  • Unlocked Level 1: To unlock a Landmark, you spend the required number of Keepsakes (as seen on Page 17). When you do, you fill in the very first circle. This Landmark immediately becomes Unlocked at Level 1. It is now available to choose for your scenarios and has a Challenge Dice of 1d6.

So, in short: There is no playable “Level 0.” The moment a Landmark is unlocked, it’s ready for adventure at Level 1. From there, each additional circle you fill in represents the next level (Level 2, Level 3, etc.).

2. The New Way to Earn Keepsakes: No More Targets!

This is the other big improvement in v1.1. The old system of “Keepsake Thresholds” and separate target numbers is completely gone. We wanted to make earning memories more direct and rewarding.

Now, it’s all handled by the new Margin of Victory system, which you can find on the Gameplay Quick Guide (Page 8) and detailed on Page 16.

Here’s the simple, two-step process:

  1. Find Your Margin of Victory: After you roll, subtract the Challenge Total from your Effort Total (Effort Total - Challenge Total).
  2. Find Your Result: Compare that single number to the outcome table. Your reward is listed right there—no other rolls or targets needed!

| Margin of Victory | Outcome: Reward |

| +8 or more | Triumph: Gain 1 Vivid Keepsake (★) |

| +6 to +7 | Success: Gain 1 full Keepsake |

| +4 to +5 | Plot Twist: Gain 2 Keepsake Fragments |

| +2 to +3 | Close Call: Gain 1 Keepsake Fragment |

| +1 or less | Setback: No reward |

This way, even on a near-miss (Close Call), you still earn a Keepsake Fragment, ensuring you are always making progress toward your next cherished memory.

Hope that makes everything crystal clear! Thanks for asking—it’s a crucial clarification that helps everyone understand the new, smoother flow of the game.

Hey, no problem at all! We totally get how pricey shipping can be from Canada.

We’ve just uploaded a single-page version of the PDF—should make printing at home way easier. Thanks so much for the kind words and support!

Thank you so much for pointing this out, and I’m really sorry for the mix-up. You’re completely right—the printable version should have been single pages, and that was our oversight when putting together version 2.2. We’ll be fixing that shortly and updating the file so you can print it in the correct single-page format without any hassle.

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First and foremost, please let me offer my sincerest apologies for this incredibly late reply. I just saw that your message was from 59 days ago, and I am genuinely so sorry that it was missed. We’re a small team and your question completely slipped through the cracks, and I feel terrible that you were left waiting for an answer. I will personally make sure we are more diligent going forward.

That is an excellent question about filling out the Traits and Attributes section! It’s a really core part of bringing your character to life, and it can feel a little abstract at first. I would be more than happy to walk you through it step-by-step.

Think of it as matching your character’s personality quirks to the four core Attributes, which are represented by the card suits: ♦ (Diamonds), ♣ (Clubs), ♥ (Hearts), and ♠ (Spades).

You’ve already done the fun part by picking your traits!

Green: Out of the Box, Problem Solver, Innovative

Red: Perfectionist


Now, let’s assign the numbers. At the start of the game, you get four bonus values to distribute: -1, 0, +1, and +2.

Here’s a simple breakdown of how to put it all together:

Step 1: Assign Your Weakness (Red Trait)

The rules give your Red Trait—your character’s beautiful flaw—a special role. Your chosen “Perfectionist” trait is a Weakness and comes with a fixed +2 bonus. The reason for this high bonus is that this trait represents a core vulnerability that will often be challenged in the story, making those moments more impactful!

First, choose which of the four suits feels right for “Perfectionist.” There’s no wrong answer; it’s all about your story. For example, maybe you feel like Spades (♠) represents that sharp, critical eye of a perfectionist. On your character sheet, next to the ♠ symbol, you would write “Perfectionist” and fill in the number value as “+2”.

Step 2: Assign Your Strengths (Green Traits)

Now you’re left with your three wonderful Green Traits and the remaining three bonuses: -1, 0, and +1. Simply assign each of your Green Traits (“Out of the Box,” “Problem Solver,” “Innovative”) to one of the remaining three suits (in our example, ♦, ♣, and ♥).

Then, distribute the remaining bonuses (-1, 0, +1) among them in any way you like. What do you want your character to be best at? What are they just okay at? What’s a minor struggle?


An Example Setup: Following the steps above, your final Attributes section might look something like this:

Diamonds: Innovative (+1) (Your character is pretty good at coming up with new ideas.)

Clubs: Problem Solver (0) (They are neutrally skilled at solving practical problems.)

Hearts: Out of the Box (-1) (Thinking unconventionally might be a slight challenge for them sometimes, which is an interesting contrast for an Artist!)

Spades: Perfectionist (+2) (Their perfectionism is a major, defining trait.)

And that’s it! You’ve just added a huge layer of personality to your Artist.

I truly hope this clears things up and helps you feel more connected to your character. Thank you again for your patience and understanding.

First of all, thank you for sharing this with us — and for having a first edition copy of Solitaria! That’s such a thoughtful birthday gift, and I love hearing that you’ve been diving into it.

I completely understand how confusing it must be to read about prebuilt characters and then not be able to find them. You’re not doing anything wrong — those prebuilt characters were actually added directly into the newer version of the gamebook, so they aren’t available with the first edition. I’m really sorry that wasn’t clearer in the copy you have.

Regarding the trouble with our website’s spam check, thank you for letting us know. The most reliable way to reach us is by email at sparuh.com@gmail.com . If you’ve already tried writing us there, no worries — we just got back from vacation and are carefully working through the messages we missed. It may take a few extra days, but we’re aiming to have everything answered by the end of this week.

We’re truly grateful for your patience and for being part of the Solitaria community. If you email us directly, we’ll make sure your question is taken care of. And in the meantime, thank you again for playing the game — it means a lot.

Thank you so, so much for reaching out and sharing your thoughts on Tinyoji! It honestly makes our day to hear from players who are diving in.

And can I just say, Kiri the Shy Sparrow sounds absolutely adorable! When you described her, I got such a clear and wonderful picture in my head. A shy, Soft Spoken sparrow who is also an expert with her Nimble Wings and a Gifted Weaver? I love her already. I’m already imagining her quietly creating the most beautiful weavings from things she finds on her journeys, all tucked away in her little Foraging Pouch. Thank you for bringing her to life and sharing her with us!

And thank you so, so much for sharing your artwork with us. We immediately gathered around to look at it—you’ve captured her absolutely perfectly! The way you’ve drawn her big, expressive eyes gives her so much personality, and seeing the little foraging pouch tied around her, full of seeds, just melted our hearts. It’s exactly how we’d picture a tiny adventurer in the world of Tinyoji.

Now, onto your feedback about the Keepsakes – you’ve completely keyed into something we spent a lot of time chatting about during development! We were going back and forth on it. We totally get that feeling of “oh, so close!” when you pass the checks but miss the final roll.

Our thinking was that making those first Keepsakes a bit of a challenge would make them feel like a really special treasure when you finally earn one. We were also a little worried that if you could collect them too quickly, you might breeze through the seasons and the game would feel too short. We wanted to make sure there was a gentle, steady pace to the village’s growth.

It’s so interesting that you mentioned the difficulty, because we actually kicked around the idea of different “difficulty levels” that could tweak the Keepsake roll! In the end, we decided not to implement it because we were worried it might add a layer of complexity that took away from the simple, cozy feel of the game.

But now, thinking back on it and hearing your experience, it’s definitely something we’re reconsidering. This is where your feedback is incredibly helpful for us. As you continue to play, we would be really curious to know: does it continue to feel like a steep climb, or does it start to feel much easier later in the game? Knowing how the pacing feels over a whole year would be a huge help as we think about future updates.

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Hi, please drop an email to sparuh.com@gmail.com. (Replied via email)

First off, thank you so much for taking the time to flag the blurry image on page 98. We really appreciate it — details like this can easily slip past us, and your sharp eye makes a real difference.

Until your message, we honestly weren’t aware of the issue. After digging in further, we discovered that a handful of other pages were also affected (98, 162, 180, 182, 202, 225, 244, and 354). So your note didn’t just catch one problem — it actually helped us uncover a bigger one, and we’re really grateful for that.

Right now, we’re not entirely sure what went wrong. It may have been a formatting hiccup in the app we use to export the PDF or possibly some file corruption along the way. Either way, please rest assured we’re already working on correcting it so the affected images will appear crisp and clear in the updated version.

(3 edits)

My sincerest apologies for the delayed reply; I was away on vacation and am only just catching up on messages now. These are all fantastic questions that get to the heart of character creation.

Let’s break down your questions.

Trait Types (CYBN and TLNT)

On the top right of the Trait Cards, the abbreviations stand for the Type of trait you have acquired. While the document doesn’t provide a direct acronym list, based on the game’s context and rules, we can clarify them for you.

  • CYBN: This stands for Cybernetic, representing the advanced technology and cybernetic enhancements central to the iXe world.
  • TLNT: This stands for Talent, which covers the innate talents and special abilities of your Avatar.

Traits can come in many forms under CYBN/TLNY, as:

  • Culture
  • Gear
  • Innate Talent
  • Abilities

So, “CYBN” would fall under the broader category of Gear/Technology, while “TLNT” would be an Innate Talent or Ability.

Assigning Traits and the Meaning of Suits

This is where the creative freedom of iXe truly shines. The four poker suits (♠, ♥, ♦, ♣) on your Avatar Sheet do not have predefined, universal meanings. Instead, you, the player, get to decide what each suit represents for your character. This is a core part of crafting a unique Avatar. For example, you might decide that ♠ represents your Avatar’s combat prowess, while ♥ represents their social skills or relationships.

Therefore, to answer your other questions:

  • Unless a Trait card explicitly states where it should be placed, you can add it under any of the four feature suits you feel is most appropriate for your character’s story.
  • It does not matter what suit you assign a custom character trait to. The choice is entirely yours! The goal is to build a character that is narratively consistent and compelling to you.
  • For more guidance on this process, we highly recommend reviewing “Crafting Your Avatar” on page 11. Step 8, in particular, encourages you to “give your digital Avatar some flair!” by filling the attribute boxes with features that make your character unique.

We hope this clears things up and empowers you to build an amazing Avatar. The system is designed to be a flexible and creative tool for your storytelling journey.

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Great news—it’s ready! 🎉 The Australia-friendly version of the Solitaria softcover is now live and available to order directly through Amazon AU. You can find it right here: 👉 https://www.amazon.com.au/dp/B0FJLKY4K5

Might take a few days for it to start stocking, so you might see it as no stock available. Check-in the next couple of days if that happens.

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Thank you so much for taking the time to write in—and for your incredibly kind words about Solitaria! It truly warms our hearts to know the game has brought you a cozy experience, and we’re so glad it’s found its way into your hands. 💛

You’re absolutely right—ordering the updated v2.2 softcover from Amazon US has been a bit tricky for our friends in Australia (and Japan too!). We’ve recently learned that Amazon doesn’t support “standard color” printing in those regions. That caught us by surprise, as we originally expected Amazon to handle global distribution for us seamlessly. Unfortunately, this limitation meant the book couldn’t be shipped there unless we switched to “premium color” printing, which usually comes with higher costs.

To make sure you and others can still access Solitaria affordably and without hassle, we’ve created a special new version using Amazon’s premium color option—just for Australia and Japan. This version is currently under Amazon’s review process (we’ve attached a screenshot for transparency), and all going well, it should be available by the end of this week!

We’ll make an announcement once it’s live, so you can grab your copy easily through your local Amazon marketplace.

Thank you again for your patience and continued support—it truly means the world to us, especially as a small indie team trying to bring a bit of magic and comfort to your table.

Hi there,

Thank you so much for reaching out—and for catching that detail. You’re absolutely right: the reference to the “Reward Oracle” under Goal Success isn’t matched clearly in the Oraclepedia or indexed under that name, and that can definitely cause some confusion. We’re really sorry about that.

What you’re looking for is in the book—just not under the exact term “Reward Oracle.” It’s actually titled “Rewards” and appears on page 263, right above the “Request 1” table. It’s a single-row table with five columns, meant to quickly help determine fitting rewards after a successful goal or request. We originally meant for it to be part of the Oracle system, but in layout and final naming, it slipped through under a simpler label.

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Hi there! Thank you so much for reaching out—and welcome to Solitaria!

At the moment, we don’t have a completed sample sheet available (I know that would be super handy!), and I’m really sorry about that. But not to worry—the playkit is designed to guide you step-by-step using the instructions in the Gamebook. If you’re ever unsure, we’re always here to help!

To give you a quick glimpse of how to fill things out:

🌀 Character Sheet Basics

  • Energy starts at 3, Power at 2, and your Ability Cap is the sum of those—so it begins at 5.

  • Race is drawn from a deck—each suit points to a different group (♥ = Fleshlings, ♣ = Aviankin, etc.).

  • Date of Birth comes from two cards: one for the suit/number (e.g., Q♠), and one for the season.

  • Traits & Attributes: Assign -1, 0, +1, +2 to the suits. Choose 3 green traits and 1 red trait (your Weakness), which also links to bonuses in gameplay.

🌱 Goal Sheet

Begin by writing your “Why?”—your character’s main motivation.

Then add goals in three categories:

  • Give Your Word (GYW) – Small promises (1–4 pts)

  • Make a Promise (MAP) – More serious commitments (5–8 pts)

  • Take an Oath (TAO) – Deep, game-shaping oaths (9–12 pts)

Example: MAP (5) – Help rebuild the collapsed footbridge before the festival.

All of this is covered in more detail in the Gamebook, especially around pages 20–33 and 28–31.

But if any of it feels tricky, or you’re unsure how to write som-ething down, just message us! We love helping, and we’d be more than happy to walk through any part with you.

Wishing you beautiful adventures on Solitaria 🌺

Unfortunately, we don’t have any immediate plans to release additional copies in the very near future.

Oh, it absolutely warms our hearts to hear you’ve dived back into the world of Solitaria after a break!

We genuinely love seeing how players experience the game, the stories they weave, and the discoveries they make. You’ve got a 2 spots where you can share both your old and new adventures:

  1. Our primary place for these kinds of wonderful narratives is https://storys.sparuh.com/submit-storys/. We’re really excited about building this into a rich library of player experiences, and your journals would be an amazing addition. We know it’s a little on the newer side and might look a bit sparse right now, but contributions like yours are exactly what will help it blossom!
  2. Alternatively, you can certainly share them on this Solitaria community page on itch.io

While the itch.io community is always there, we’re especially keen to nurture our storys.sparuh.com space with detailed playthroughs like the ones you’re creating.

Thank you so much for reaching out — and more importantly, thank you for joining us on Patreon and for your kind support after playing Tinyoji! I’m really sorry for the radio silence so far, and even more so for the frustrating experience you’ve had trying to get in touch. That’s never what we want for our supporters.

To be totally honest, we’re currently out of office and haven’t had eyes on Patreon as closely as we should — and it’s clear now that some of our settings may not be working as intended. The post you mentioned, “A Long Overdue Update & A Special Thank You, Nancy!”, should absolutely be viewable at the $5 tier, and it’s concerning to hear that it’s not showing up properly. We’re going to dig into the backend of our Patreon settings to figure out what’s gone wrong and make sure everything’s working the way it should.

As for the digital downloads and early access benefits — thank you for flagging this. We’ll take a closer look at how these are being delivered and make sure you’re not missing anything. We’ll follow up with a clear update in the next few days once we’ve reviewed everything.

Lastly, you’re right — the page has been quieter than usual. That’s on us. The truth is, we sometimes dive so deep into building new games that our social media updates goes right out the window.

[Released] Tinyoji - A Cozy Solo Journaling RPG of Miniature Folk

Hello Itch.io Community!

I’m absolutely delighted to announce the release of Tinyoji, our cozy solo journaling RPG! After a lot of quiet work and dreaming, it’s finally ready for you to explore.

Find Tinyoji Here: https://sparuh.itch.io/tinyoji

Instructions: Upload an image (like the cover art below) to your post or link to one hosted online. Use Markdown: ![Tinyoji Cover Art](YOUR_IMAGE_URL_HERE) Tinyoji Cover Art Example (Replace this whole line with your actual embedded image!)

What is Tinyoji?

Tinyoji is a gentle, narrative-focused tabletop roleplaying game designed primarily for solo play, though easily shared with a couple of friends. Forget epic quests; this game invites you into a charming miniature world inhabited by tiny folk (mice, otters, humans, etc.). It’s all about experiencing the simple wonders of everyday life through the changing seasons.

You’ll spend your time tending gardens, helping neighbours, exploring leafy paths, and reflecting on your experiences through journaling. The core loop involves encountering gentle challenges and prompts from Seasonal Trails, using light d6 mechanics and your character’s unique Assets and Gifts to navigate them, and collecting precious Keepsakes – memories of significant moments that you record (and maybe even draw!) in your journal. These Keepsakes also help you nurture and improve landmarks within your growing village community.

Key Features:

  • Cozy & Wholesome: Focuses on slice-of-life stories, community, nature, and finding joy in small things. No combat, low stress.
  • Solo Journaling Focused: Designed for reflective solo play, using your journal as the primary record and creative space.
  • Evocative Miniature World: Explore a unique setting where blades of grass are like trees and a leaf can be a boat!
  • Rich Seasonal Gameplay: Four distinct seasons, each with over 100 unique prompts and weather effects via the Seasonal Trails.
  • Meaningful Keepsake System: Collect memories that serve both narrative and mechanical purposes, helping your village grow.
  • Light & Accessible: Simple d6 mechanics that support the story without getting in the way. Easy to pick up and play!

We poured a lot of love into creating a peaceful, imaginative space with Tinyoji, inspired by things like Hakumei to Mikochi, Studio Ghibli’s Arrietty, and the feeling of other cozy games. We hope it offers a relaxing and creative escape for you.

You can learn more and grab the PDF (and find links to the paperback version) on the game page!

Check out Tinyoji here: https://sparuh.itch.io/tinyoji

Thanks so much for reading, and happy journaling!

Regarding Beyond Solo, I’m really sorry to share that we won’t be releasing any additional community copies right now. We’re in the middle of an exciting overhaul for the gamebook, and we’re putting a lot of effort into upgrading its mechanics, adding new features, and expanding what it offers for solo gamers. Once that’s all completed, we do plan to release it with some fresh community copies. 🎉

That being said, we’re currently tackling several revamps across our games, so it might take us a little longer than usual to finish. But don’t worry—our team is hard at work, and we’re aiming to have everything ready around mid-year.

Thank you so much for your patience, understanding, and continued support. It’s people like you who make this journey so rewarding for us. 🙌

All the best, Sparuh

Dear teldon3,

Thank you for reaching out and for your continued dedication to our updates. I sincerely apologize for any confusion caused by our lack of a Valentine’s Day update on our itch page. We truly regret not keeping you informed.

We had been excited to roll out a Valentine Expansion featuring a fresh “love island” concept. However, as we moved forward, we encountered challenges that exceeded our expectations—particularly with the artwork and the significant development work needed for the new actions and locations. Our team was understandably dejected by these setbacks, and we’ve taken the necessary time to regroup our resources to ensure we can deliver the quality you deserve. As a result, we’ve had to delay the release by about a month or two.

Please rest assured that we are fully committed to perfecting this expansion. We will be updating our project page soon with a new release date and additional details that go beyond what’s currently available.

Thank you for your patience, understanding, and continued support of Solitaria. Your feedback is invaluable, and we look forward to delivering an experience that exceeds your expectations.

Warm regards,

  • Sparuh

Hi, we’ve replied your email. :D

Hi Everly,

We’ve made the full playkit available for download as a demo version. To access it, simply head over to the project page, then scroll down to the “Download Demo” section. There, you’ll find a file named “Playkit.7z,” which includes everything, including the character sheet you need!

I understand that things can be challenging sometimes, and I really appreciate your interest in Solitaria, even during times like these.

While we won’t be offering any community copies this month, I’m excited to share that we’re planning something special for Valentine’s Day! As part of our Valentine’s expansion release for Solitaria, we’ll be including some limited community copies as a way to give back to our wonderful community.

We’d love for you to keep an eye out for that—hopefully it’ll be just the opportunity you’re looking for to jump into Solitaria.

Hi, I’ve added another 5 community copies until the end of jan 2025. :D God Bless

You’re very welcome! I hope you enjoy the PDF and all the wonderful adventures Solitaria has to offer. We’re so glad to have you with us—welcome to the community!

Hi please drop an email with proof of purchase to sparuh.com@gmail.com.

Hi Vandokkenskypool,

Thank you so much for reaching out and sharing where you’re at right now. The holiday season can be really tough, especially without family around, and we completely understand the need for some good games to help get through it.

We’ve released some community copies and not sure if you’ve received it, but we’d love to chat with you about it! Could you drop us an email at your earliest convenience at sparuh.com@gmail.com?

Take care, and we’re sending good vibes your way.

Thanks for reaching out! I totally get how the early game can feel a bit confusing, especially with those padlocked actions. No worries—we’ve got you covered!

Here are a few ways to get your first tool and items of worth (W):

Gacha Machine at Landing Square – Try your luck! You’re guaranteed at least an item, and if you’re lucky, you might even win 2W, which is perfect for trading at the Crafter House for that Worn-Out Hoe. And you can try to do this for free in exchange for time.

Take a Stroll – Sometimes, simply exploring your home island will lead you to new paths that can take you to Deepwater or Windwhistle for foraging. You might stumble upon something valuable there instead!

Check Your Mailbox – Make sure to check your mailbox! You might receive an item with enough worth to trade for that first tool.

Hope this helps you get started.

Happy New Year!

It looks like the second edition of Solitaria is not supported in your region right now. This is sometimes the case for players in places like Australia or Japan because of the unique printing requirement.

We’re working on making it available for everyone to get their hands on the gamebook. We’ll let you know as soon as we have an update on when you can expect it to be available.

In the meantime, thanks so much for your interest in Solitaria!

Thank you so much for buying Solitaria on Amazon! We’re absolutely thrilled you’re eager to dive in. We think you’ll love building meaningful relationships with the unique NPCs, exploring the beautifully crafted game world, and enjoying the satisfying journaling system.

Please send a copy of your Amazon purchase receipt to sparuh.com@gmail.com. We’ll send you the access details shortly.

Wishing you a Happy New Year filled with joy and exciting adventures (both in-game and out!).