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Sparuh

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A member registered Jul 25, 2022 · View creator page →

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Unfortunately, there isn’t a way to form teams for these jams. In past game jams, we haven’t had any groups form, and it looks like this year will be similar with a smaller number of participants. That being said, the games here are pretty simple and solo-friendly, so it should be manageable.

Gotcha, and thank you for pointing that out! We’ve also spotted another “Fleshing” typo on a different page thanks to your keen eye. We’ll get that fixed. Appreciate your help!

Thank you so much for sharing your owl’s adventure with us—it’s such a heartwarming story! 🦉 I’m glad to hear your owl helped reunite the baby skybeast with its father. And what a lovely way to stumble upon the lantern festival!

As for the festival’s location, that’s the exciting part—it’s up to you! The beauty of Solitaria is that your world is yours to shape, and the community often decides where these magical events take place. So feel free to choose a spot that feels just right for you.

I’m thrilled you’re having fun, especially as a first-time solo RPG player!

I completely understand your surprise—it can be tricky when your story unfolds one way, but the Nite Sprite evaluation suggests something different. It sounds like you’re encountering a mechanic we’re currently refining, and we really appreciate your patience as we work through these changes. We’ve left space in the guide (pages 140 and 161) for updates to clarify goal evaluation, so stay tuned for those!

Upcoming Improvements to Goal Completion Morning Confirmation: After the Rize Sprite step, you’ll be able to confirm your goal if you feel confident about achieving it narratively. Fate Step Adjustments: For confirmed goals, the Fate Step will determine the degree of success, offering rewards or complications. For unsure goals, it will reflect more uncertainty. Oracles: New Oracles will offer hints or feedback to guide your decisions. Dream and Passion Influence: These will now help influence goal evaluations based on your character’s motivations. Time as a Resource: You’ll have the option to spend extra Time Tokens to salvage a failed goal. For now, keep in mind that the Fate Step brings an element of unpredictability. Even if everything seems perfect during the day, the Fate Step may introduce some twists. After narrating your story, you’ll draw cards to determine if your efforts were successful, unsure, or even failed. It’s all part of capturing the unpredictable nature of life on the floating islands!

If the evaluation didn’t go as expected, try weaving that into your narrative—maybe an unexpected storm scattered the skybeast parents again, creating new story possibilities. We’re excited to improve this mechanic, and we’ll keep you updated!

Hey Brich90!

Welcome back! It’s so cool to hear about your inspiration—playing Nintendo 64 and imagining your own games sounds like such a fun way to get creative. Those early gaming memories really do stick with us, don’t they?

We’re really excited to have you back in the game jam scene, and I hope you have an amazing time this year! Can’t wait to see what ideas you bring to life.

If you ever need anything or just want to chat about your project, feel free to reach out. Have fun and good luck!

Hi Arcain, welcome!

We’re so glad to have you here, and wow—three game jams this year? That’s amazing! It’s great that you’ve been jamming solo but are open to teaming up. Who knows, maybe you’ll find the perfect group to collaborate with soon!

Foxfire Alchemy sounds like a really fun challenge—getting fire to spread can definitely be tricky, but that’s what makes it so rewarding when it works, right? And I love that you’re proud of the story in Mind or Body—stories have such a lasting impact, and it’s cool that you’ve been able to experiment with both mechanics and narrative.

It’s exciting that you’re eyeing the Mystical Forest, Winter Wonders, or Tales by the Fire themes for the next jam. Combining them could lead to something really unique and creative!

Thanks for the recommendation of Pirate Software, too. It’s always great to see how creators inspire each other, and it’s clear you’re already doing that yourself with your own work!

Best of luck in the next game jam—we can’t wait to see what you come up with!

Hi there!

Thank you so much for spotting those errors, and we really appreciate you taking the time to point them out! It looks like we must’ve mixed up the numbers during a copy-paste, and we’re so grateful for your sharp eye. You’re absolutely right—the Rize Sprite is on page 122, and that second mention should be Nite Sprite. We’ll also update the “tool” to “goal” on page 159.

If you happen to notice any more typos or anything else, feel free to either start a new thread or respond here—whatever works best for you! Your feedback is incredibly helpful, and we’ll make sure these corrections are included in a future update.

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Hi there!

You’re never a bother, so no worries at all! It sounds like your owl had an awesome day, and I love hearing how you’re weaving their story together with the Rize Sprite and festival event.

Let’s get into your questions:

Worth and Trading System: You don’t need to apply for a job! The easiest way to start obtaining items are by trying out the Gacha Machine (check page 106 for details). Just flip a coin, and you’ll receive a random item that can be traded. It’s a fun, simple way to dip your toes into the system without much pressure.

Jobs and Quests: There’s no formal “job” system in Solitaria, so your owl doesn’t have to worry about that! 😊 As for quests, while there aren’t traditional quests, you’ll find a variety of NPC scenarios starting on page 330. Each acts like a mini-story where completing one could earn your character rewards. It’s a great way to connect with the islanders and gain rewards such as abilities or items.

Planting and Harvesting: Once you harvest a crop, you’ll need to plant a new seed to grow another. This gives you a chance to plan and choose what to plant next. Similar to games likes harvest moon.

Solitaria is all about exploring, so feel free to experiment with different actions and let your character’s journey unfold naturally. I’d love to hear more about your owl’s adventures—keep me posted anytime!

Thank you so much for reaching out to us, and I really appreciate you sharing your experience with your owl character! I completely understand how it can feel a bit disorienting at first, especially when you’re excited to find that perfect spot to settle in. It sounds like you’re really diving into the world of Solitaria, and I love the idea of your owl with social anxiety—it’s such a relatable and heartfelt character to explore.

About where you’re at right now: when you hop off the cloud shuttle, you’re actually in the Veriya Crest Region, which is where all the main action happens. If you have the PDF handy, you can check out page 120 for a bit more orientation. This is essentially the hub for your journey, and from there, you’re free to explore the islands however you like—there’s no set order or specific quest. It’s all about wandering, discovering new areas, and finding where you feel most at home.

I think you’ve touched on something important regarding the clarity of the cloud shuttle experience. We do have this little line in the in-game text:

“Catch a cloud to ride back to your home island. The clouds are usually gentle, but if you fail to catch one, they may become more unpredictable and unruly.”

But it sounds like adding clearer directions or even a reference to the page number could be super helpful to guide players just a bit more smoothly. I’ll make sure to pass that feedback on to the team for future updates, so you’re definitely helping us improve!

In the meantime, I encourage you to keep exploring and maybe even lean into that feeling of being “stranded” as part of your owl’s journey. It could be a wonderful opportunity for your character to grow as they navigate finding their place in this vast, floating world. And of course, if you have any more questions or need a nudge in the right direction, don’t hesitate to reach out. We’re here to help!

Hey there! 😊

First off, welcome to Solitaria, and to solo TTRPGs! 🎉 We’re so excited you chose this game to dive into!

I have to say, mixing The Graduate and The Outcast sounds like a really fun combo! Those traits—independent, curious, loyal, and a little socially awkward—sound like they’ll lead to some really interesting moments. The floating islands of Solitaria have a lot of surprises, and characters like yours always find themselves in some of the most unexpected situations.

Take your time, enjoy the journey, and don’t hesitate to reach out if you have any questions. We’re happy to have you with us!

Happy journaling! ✨

That’s awesome—welcome back! 🎉 We’re so excited to have you join us again this year. Your participation last time means a lot, and we can’t wait to see what amazing ideas you’ll bring to the jam this year.

You’re very welcome! 😊

You can grab the updated PDF from the project page. Just scroll to the bottom of the page, and you’ll find the download button there. If you’ve already downloaded it before, it’s the same location—we’ve replaced the old file, so you’ll just need to redownload it.

Hey there!

Welcome to this year’s BMGJ!

Thanks for catching that—we hadn’t noticed the playkit issue until you mentioned it! It’s been fixed now, along with a new playkit and an updated version of the book. The Archetype instructions got a big upgrade too, so definitely check it out!

We’re so glad you’re enjoying the game, and if anything else comes up, let us know.

Hi there! 😊

We’re so excited that you’re diving into Solitaria! For the NPC mechanics, you only need to pick one moment (under each archetype’s stage) at a time during a stage. This is interchangeable with the pre-made NPC’s hangout scenario. Each interaction helps deepen the relationship. Once you reach max Favor, you’ll trigger the milestone scenario, which wraps up that stage and unlocks the next one.

To make this even clearer, we’ve updated the PDF version to include more detailed instructions in the Archetype section, along with a flowchart that walks you through how to activate NPCs. Be sure to check it out—it should help!

If you have any more questions, we’re here to help. Have fun exploring Solitaria! 🌿

Hi there! 👋 Thanks for checking in and for your patience. We’ve just uploaded the PDF for the single-page version with a higher resolution, “Single Mintin Cards - Full Size.7z”, so you should be good to go! 🎉

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Welcome to the Bookmark Microgame-Jam 2024: Holiday Edition! 🎄✨ We’re so excited to have you here and can’t wait to see all the creative ideas you’ll bring to life during this festive game jam. But before we dive into the jam, let’s get to know each other a bit better!

This discussion board is all about introductions! Whether you’re a seasoned game designer, a complete beginner, or somewhere in between, we’d love to hear about you. Feel free to share a little about yourself, your interests, and what you’re excited about for this jam.

Here are some ideas to help get you started:

What’s your name or online handle? 🎮

Where are you from? 🌍

Have you participated in a game jam before? If so, what’s been your favorite jam? 🎨

What inspires you to create games? 💡

Do you have any holiday traditions or winter activities you love? ❄️🎅

What theme(s) are you most excited to explore in this jam? 🏔️✨

Do you have any fun or quirky facts about yourself to share? 🎉

Feel free to be as brief or as detailed as you’d like. This is a casual, friendly space to connect with fellow creators, share stories, and build a sense of community as we head into the holiday season.

Don’t be shy—jump in and say hello! 👋 We can’t wait to get to know everyone and make this jam the best yet.

Thank you so much for bringing this up and for kickstarting the conversation with such a thoughtful question! We absolutely understand where you’re coming from. The overlap between halflings and hobbits was something we had been considering for a while, and your suggestion really resonates with us.

We’re actually in the process of making some updates, and I’m happy to let you know that we’ve decided to replace halflings with elves. We feel this will bring more variety to the character selection and add a fresh dynamic to the game world.

Once again, thank you for sharing your ideas—we love hearing feedback like this from our community! Please keep the questions and suggestions coming.

Hi, please email Sparuh.com@gmail.com with your proof of purchase.

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Hello there! 🌄

Thank you for sharing your journey into Solitaria with us—it’s inspiring to hear about your exploration of solo TTRPGs. We completely get it: sometimes solo play can feel like work, especially when it’s heavy on story creation and light on game structure. Balancing that game feel with storytelling was a big focus in Solitaria’s design.

To help make things feel smoother, we highly recommend you to only learn about the “Fate Step.” mechanics to start. This system is there to lighten your role as the GM by letting the game handle some of the “what happens next.” While you still get to guide your character’s journey creatively, Fate Step provides structure to support you within the world we’ve created—its settings, NPCs, and locations—so it feels more like playing and less like managing.

It’s like, oh I want to do this, what happens? How about this, and let Fate Step determine the fate of whatever action you’ve just performed.

To help you get started more easily, here’s a simple guide you can follow:

Jump right in: Once you’ve created your character, skip the detailed rules for inventory, abilities, or dates for now, just understand how Fate Step works and what’s the various elements means in your Character Sheet. Instead, start your adventure by arriving at Skydrop Landing. What does your character see, and what would they like to explore?

Head home when you’re ready: After your first exploration in Skydrop Landing, use a cloud shuttle to head back home. Just follow the shuttle’s directions and note down what you see along the way.

Start fresh each day: On your second day, begin with the “Rize Sprite.” This sets the day’s tone, and from there, let your character decide—will they continue exploring, work toward a dream, or get to know Skydrop Landing, or your Home Island more deeply?

If you need help with filling in details, the Oraclapedia Hall have alot of other types of oracles to help you generate more content too.

We hope these steps help you ease into the game while keeping it fun and relaxed. Take your time, you don’t need all the rules to start with, enjoy the journey, and when you’re ready to dive deeper, all the game’s features will be there waiting for you, learn a new game mechanics when you’re ready.

So happy to hear you’re having a blast with Solitaria! 😊

Unfortunately, we don’t have a Discord just yet, but this Itch board is a great spot to chat and share your adventures. It’s awesome seeing the community grow, and we’re definitely keeping an eye on ways to help everyone connect even more in the future.

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Yay, you made it in! 🎉 So glad to hear you’re diving right in and feeling the excitement—choosing between the Artist and Outcast sounds like the start of an awesome journey (both are such interesting characters!). Artist would be a great way to explore the rich world and the beautiful floating islands while Outcast might find themselves a home here.

And yes, we’ve got you covered with fillable sheets! We just uploaded them, you can download the playkit.7z, and we’ve also split each sheet into its own individual file so you can handle them separately or make duplicates if needed.

Enjoy exploring Solitaria—it’s going to be a fantastic adventure! 😊

Thanks so much for sharing this with us, and glad to hear you’re enjoying the new layout so far! 😊

We couldn’t find the error you mentioned-is this on page 112? If you’re able to share a quick screenshot of the page or section where it’s showing up that way, that would really help us get a better look and see if we can fix it from our side.

Thanks again for bringing this to our attention—we appreciate it!

Oh, I love that idea! An artist with a taste for adventure? That’s going to be such a fun journey! 🎨✨ I’m excited for you and can already imagine your artist sketching out their adventures as they go. I’m sure your artist will have endless things to explore, sketch, and maybe even turn into masterpieces.

There’s just something so cool about seeing characters come to life with their own dreams and quirks—it really brings a whole new layer to the game.

Love it! A former hero learning to chill and bake—that’s the Solitaria spirit! 😊 It sounds like she’s on a perfect path to find that simpler life (and maybe even master the art of sourdough).

And you’re right—Skybeasts are indeed the way to explore the other islands. You can rent one at any Skybeast Rental Port for -1P, and the restrictions are there to gradually ease you into new content and give your character time to adapt. When you’re ready to head back home, though, just hop on a Cloud Shuttle, which will cost only time spent.

Thank you so much! 😊 We’re really proud of this one, along with our latest editions like Tin Tamer and Witasy Express—another self-discovery journaling game with its own unique gameplay style. Some of our earlier games were made with a different team and approach, and we feel there’s a noticeable difference in quality. Thanks to the amazing support from the community, we’re planning to remake many of those older titles to bring them up to our current standards.

Your enthusiasm truly means a lot to us, and we’re excited to keep creating and improving games for players like you. Can’t wait for you to dive into Solitaria and see what you think! 🎉

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Thank you so much for the kind words—the voice overview does touch on some of the game’s many elements, and we’re really glad something resonates with you already. And please feel free to share any thoughts or ideas as you play—hearing feedback directly is something we truly value. :D

We can’t wait for you to experience it firsthand. When you’re ready to dive in, know there’s a warm, welcoming community excited to share in the adventure with you. Or at least the Devs/ I am are here for you.

Looking forward to seeing you join us soon! 🎉

The book you bought on Amazon is indeed the same game, but this new edition is a significant upgrade, with major changes and expansions. We’ve added five more islands, new actions, and so much fresh content that it’s become almost a whole new experience—more like an expanded, upgraded version than a simple reprint.

We’ve now closed the Amazon listing to make way for this new version, which we’ll list there soon once the updated images are finalized. If you purchased the Amazon version, please feel free to reach out to us at sparuh.com@gmail.com, and we’ll be happy to assist. Thanks again for your support!

Hello again! 😊 Thanks so much for following up, and I appreciate your patience here. It looks like the blurriness is something we’re actively troubleshooting too. Right now, we think it’s happening because the original images were too high-res, and scaling them down to fit the PDF created some unwanted blur.

We’re still pretty new to this process, so we’re working on finding the best long-term solution, and one option might be redoing the cards in vector for sharper quality (though it’ll take us some extra time).

For now, we’d be happy to release each card as an individual file as png or jpeg at a larger size, which might help with clarity for your print. We’ll try to get it all out by the following we as we recompile all the asset.

We’re grateful for your patience and feedback as we work through these early steps—hearing this from you really helps us understand where we can improve.

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If you’re new to Solitaria, welcome! We’re so excited to have you join our cozy community of storytellers and explorers. This is the perfect place to introduce yourself, say hello, and let us know a little about what inspired you to start your journey in Solitaria.

Here are a few prompts to get started:

What are you most looking forward to in Solitaria?

Have you chosen a character archetype, or are you creating someone entirely new?

What do you hope your character will discover or accomplish on the floating islands?

Feel free to share your thoughts, ask questions, or just say hi! We’re a friendly, supportive group, and there’s always someone around to help if you need it.

Hello! Thanks for your question and for the sharp eye! 😊 It looks like you’re absolutely right; the instructions could be clearer on this point. Since the last page was designed as a universal backside for single-sided printing, we didn’t fully account for double-sided printing setups. It was an oversight on our end, as we assumed users would duplicate the back page if needed.

So, yes, to print double-sided with the same design on each back, you’ll need to duplicate that last page. Thanks for catching this, and we’ll look into adjusting the instructions in future updates. Appreciate the feedback—it helps us improve!

It looks like we had set up PayPal as an option before, but it may have been temporarily disconnected or unavailable. We’ve now fixed the issue, and you should be able to see PayPal as a payment option again.

Please give it another try :)

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Hi, the password protected files “iXe_Printables_V.1.1.zip” are meant for customer who have bought the physical copies only.

The other’s 2 files are the demo set.

Hi, the password protected files “Hoodie_Spirit_Printables_E.2.zip” are meant for customer who have bought the physical copies only.

The other’s 2 files are the demo set.

Thank you so much! 😊 It’s awesome that you decided to go for the hardcover to support us—that really means a lot to the whole team.

We hope you love how everything came together, especially with the revamped graphics in all their physical glory!

Can’t wait to hear what you think once you’ve had a chance to dive in. Thanks again for being such an awesome supporter!