Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tinyoji: Find Your Cozy Corner in a Miniature World | Solo Journaling RPG

A cozy solo journaling RPG for gentle stories, mindful moments, and creative keepsakes; rules-light & relaxing. · By Sparuh

Scenarios

A topic by kjlallemont created 15 hours ago Views: 8 Replies: 1
Viewing posts 1 to 2

I built my character but I'm stuck on page 12 trying to figure out the scenario. I'm in Summer and from my understanding I'm suppose to start on the summer trail #1 on page 62. Which says "Warm morning sun streams through the window, dust motes dancing in the hazy light." But what is the task? I feel like I'm missing something or am stupid. The example on page 12 made it seem like I would have a task like mending a leaky roof. 

Developer (3 edits)

Hi there!

First off—please be kind to yourself! You are absolutely not stupid.

Since you are looking at the Page 62 version (“Warm morning sun…”), this is what we call an Atmospheric Prompt. Instead of giving you a “chore,” it gives you a “vibe.”

When you get a quiet prompt like this, you have three great options to make it playable:

Option 1: Interpret the “Task” Yourself The prompt mentions “dust motes dancing.” You can decide the task is simply that your burrow is dusty and needs a Summer Clean!

  • The Goal: Clear out the dust and let the fresh air in.
  • Asset to Roll: Do you have a “Broom,” “Tidy Paws,” or maybe just “Home Pride”? If not, use an Untrained asset like “Cleaning.”
  • The Stakes: If you fail (Setback), maybe you sneeze and knock over a vase, or the dust settles right back down!

Option 2: Use a “Story Spark” (The Mechanics Way) If you feel stuck, the game has a tool specifically for this! Go to Page 54 to the “Story Sparks” table. These are designed to add a twist to boring situations.

  • The Example: Let’s say you roll a 3 on that table. The result is: “It’s stuck in a surprisingly stubborn way.”
  • The Scene: Now, combine that with your “Window” prompt. The sun is streaming in, it’s getting hot, and you want to open the window to let a breeze in… but it is stuck.
  • The Task: Force the old window open! Now you have a clear physical challenge to roll your dice against.

Option 3: Just Relax (The Sojourn) If you don’t want a conflict, you don’t have to force one. Page 40 describes a “Sojourn” (Taking a Rest).

  • The Action: You simply narrate your villager sitting in that warm sun, drinking tea, and watching the dust dance.
  • The Benefit: You don’t roll dice, but you recover Energy! It is a perfectly valid way to start the season.

My Recommendation: Since it’s your first turn, try Option 2. It teaches you how to use the Oracle tables on Page 54, which is a super useful skill for the rest of the game. Plus, a villager struggling to open a stuck window on a hot day is a very funny, cozy way to start a story and maybe get some help from other villagers.

I hope this helps you get unstuck! Enjoy your summer in Tinyoji! ☀️