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Tinyoji: Find Your Cozy Corner in a Miniature World | Solo Journaling RPG

A cozy solo journaling RPG for gentle stories, mindful moments, and creative keepsakes; rules-light & relaxing. · By Sparuh

Question About Levels

A topic by DocMalone created 61 days ago Views: 94 Replies: 3
Viewing posts 1 to 4

Hey y'all!

I'm probably missing something 😅. The gameplay guide says the levels start at 0, but there are no target numbers for that level. Im assuming I just roll one D6, but what are the keepsake targets? 

Developer (4 edits)

Hey there!

That’s an excellent question, and you’ve actually pinpointed a key area we’ve streamlined in v1.1 to make the game more intuitive. You’re not missing anything—we’ve just changed how it all works!

Let’s break it down.

1. Simplifying Landmarks: No More Level 0!

You are correct that “Level 0” was a bit confusing. Based on feedback, we’ve removed that term entirely. The system is now much simpler: a Landmark is either Locked or Unlocked.

  • Locked Landmark: If a Landmark has no circles filled in, it’s Locked. You cannot choose a Locked Landmark for a scenario. Think of it as a location that isn’t part of your regular routine yet.
  • Unlocked Level 1: To unlock a Landmark, you spend the required number of Keepsakes (as seen on Page 17). When you do, you fill in the very first circle. This Landmark immediately becomes Unlocked at Level 1. It is now available to choose for your scenarios and has a Challenge Dice of 1d6.

So, in short: There is no playable “Level 0.” The moment a Landmark is unlocked, it’s ready for adventure at Level 1. From there, each additional circle you fill in represents the next level (Level 2, Level 3, etc.).

2. The New Way to Earn Keepsakes: No More Targets!

This is the other big improvement in v1.1. The old system of “Keepsake Thresholds” and separate target numbers is completely gone. We wanted to make earning memories more direct and rewarding.

Now, it’s all handled by the new Margin of Victory system, which you can find on the Gameplay Quick Guide (Page 8) and detailed on Page 16.

Here’s the simple, two-step process:

  1. Find Your Margin of Victory: After you roll, subtract the Challenge Total from your Effort Total (Effort Total - Challenge Total).
  2. Find Your Result: Compare that single number to the outcome table. Your reward is listed right there—no other rolls or targets needed!

| Margin of Victory | Outcome: Reward |

| +8 or more | Triumph: Gain 1 Vivid Keepsake (★) |

| +6 to +7 | Success: Gain 1 full Keepsake |

| +4 to +5 | Plot Twist: Gain 2 Keepsake Fragments |

| +2 to +3 | Close Call: Gain 1 Keepsake Fragment |

| +1 or less | Setback: No reward |

This way, even on a near-miss (Close Call), you still earn a Keepsake Fragment, ensuring you are always making progress toward your next cherished memory.

Hope that makes everything crystal clear! Thanks for asking—it’s a crucial clarification that helps everyone understand the new, smoother flow of the game.

This helps a lot! Thanks!

(1 edit)

All of this information is not on the version I downloaded Nov. 24. Version 2.1 did not include the above  margin of victory points system.  What is the star and vivid Keepsake?  

OK...what happened was I was using the downloaded character sheet and not the character sheet in the book.  Now I have found these things.  Thanks.