Thank you so, so much for reaching out and sharing your thoughts on Tinyoji! It honestly makes our day to hear from players who are diving in.
And can I just say, Kiri the Shy Sparrow sounds absolutely adorable! When you described her, I got such a clear and wonderful picture in my head. A shy, Soft Spoken sparrow who is also an expert with her Nimble Wings and a Gifted Weaver? I love her already. I’m already imagining her quietly creating the most beautiful weavings from things she finds on her journeys, all tucked away in her little Foraging Pouch. Thank you for bringing her to life and sharing her with us!
And thank you so, so much for sharing your artwork with us. We immediately gathered around to look at it—you’ve captured her absolutely perfectly! The way you’ve drawn her big, expressive eyes gives her so much personality, and seeing the little foraging pouch tied around her, full of seeds, just melted our hearts. It’s exactly how we’d picture a tiny adventurer in the world of Tinyoji.
Now, onto your feedback about the Keepsakes – you’ve completely keyed into something we spent a lot of time chatting about during development! We were going back and forth on it. We totally get that feeling of “oh, so close!” when you pass the checks but miss the final roll.
Our thinking was that making those first Keepsakes a bit of a challenge would make them feel like a really special treasure when you finally earn one. We were also a little worried that if you could collect them too quickly, you might breeze through the seasons and the game would feel too short. We wanted to make sure there was a gentle, steady pace to the village’s growth.
It’s so interesting that you mentioned the difficulty, because we actually kicked around the idea of different “difficulty levels” that could tweak the Keepsake roll! In the end, we decided not to implement it because we were worried it might add a layer of complexity that took away from the simple, cozy feel of the game.
But now, thinking back on it and hearing your experience, it’s definitely something we’re reconsidering. This is where your feedback is incredibly helpful for us. As you continue to play, we would be really curious to know: does it continue to feel like a steep climb, or does it start to feel much easier later in the game? Knowing how the pacing feels over a whole year would be a huge help as we think about future updates.