Hey there Tinyoji Creators!
I just started playing my first game of Tinyoji and wanted to share my initial thoughts. I love the cozy, charming theme, and I found the core mechanics to be clear and relatively simple to pick up. The entire concept is very inviting for a new player.
My main feedback so far revolves around the system for gaining Keepsakes. They feel quite difficult to earn, and I'm still deciding how I feel about that. For example, in my very first moment, my character, Kiri, was cleaning muddy bootprints in her Level 1 Hollow. I had a success on the main challenge, then I also passed the Keepsake Threshold check. However, I was unable to earn a Keepsake because I failed the final d6 roll, where I needed a 1.
Since Keepsakes seem to be the primary way to upgrade landmarks and grow within the game, I'm a little concerned about the pacing. Looking at the rules, the chance to gain a Keepsake only increases by one face of the die for each Landmark Level. On a d6, that means the probability of earning a Keepsake goes from about 17% at Level 1 to 33% at Level 2. That still feels like a steep climb, which makes me curious about the intended feel for progression.
Of course, these are just my thoughts after one moment! I'm keen to play more to see how the experience unfolds as the seasons change and new opportunities arise though.
Also below is some info on my character. Kiri the Shy Sparrow. She's an expert with her Nimble Wings and has these Keen Eyes that are always helpful. She's a Gifted Weaver and has a small Foraging Pouch she has wrapped around her. She's very shy though and Soft Spoken.

