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sikosis

68
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A member registered Sep 23, 2014 · View creator page →

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Interesting platformer, I found the controls a bit tricky at first, but soon got the hang of them. I particularly enjoyed dodging the cube shooting at me.

Impressive that you were able to fit that many games in such a short time. Hehe, that ad really takes you back to the 90s!

Great little "escape room" concept. Love your work.

Not bad, might have been more difficult if the cube had more of a gravitational pull to it, otherwise it works.

Absolutely loved the music, but at first I wasn't sure if the game was playable, as you can't see the instructions for the movement, until you move. But after that, I had a bit of fun with it. Good job.

Yeah, its infinite ... it just keeps adding 50 metres to each race.

Very cool Frogger-inspired game with the Red/Green light twist. 

Fun little game with nice visuals and choices!

Cool concept game. It took me a moment to realise which boxes were bad by stopping the conveyor belt and making them visible. Keyboard controls would have made the gameplay easier, but overall, it's a decent effort.

Nice implementation and gameplay. Not sure the traffic lights stopped me from doing anything but it was a cool concept and I liked playing it.

Lovely and hard game this one. Great job!

AZERTY keyboard ... for us QWERTY people, it was definitely a challenge. 

Interesting concept in a 3D world, but I felt the camera placement could have been better, the trees kept getting the way and I couldn't see what the character was doing. 

Ah yes I should have bashed the keyboard to see if it would go through, fun little "on rails" game. The music is top notch!

Sorry, I can't get the game to start. I'm clicking everywhere but nothing's happening.

Very nice ... chill music and does what it says on the tin.

Not a bad game. Would have been nicer if you could have moved your character as well, but great effort for just 2 hours!

Wow, lots of work on this one. I did find the controls to be strange ie. W for forward, didn't really change with the direction of the character and I found that disorientating. Still, great working machine a top-down shooter, sorry licker.

Nice game. I liked the idea of the lilypad for restoring energy and that tongue is great. It's cool when you whip it around and catch a bunch of flies.

Interesting gameplay, though those rotation mechanics felt a bit punishing.

Fun little game that takes some practice to get good at. It would be cool if there were more things to grab or reasons to dodge certain stuff. Good job!

Pretty straightforward game with basic controls. It works alright, I feel it lacks a challenge.

You're right, it's not a lot of time, but you've managed to make a playable loop. Controls work alright and simple gameplay rules.

After the upload on Friday Night, I worked on it again on Saturday/Sunday to fix and add quality-of-life features. So, I'm disqualified. I went over.

Tried to buy and itch's payment charged me then knocked me back. So, I've paid but don't get the sprites.

Godot

Sorry, I haven't looked at that code in ages ... not sure why, the web version doesn't crash but I've moved on from Unity.

Really nice. Amazing effects and well executed.

Quite a fun little game, thought it kept restarting in my browser but that might not be your fault.

I think it should run, it was built for A1200 specs, so AGA but 3.1/3.2 are pretty comparable iirc.

Thanks for the kind words and those suggestions ... they're actually some things I've already been thinking about. Worked on the code last night adding an Options menu screen where you can select which joyport to use. I've also tightened up the hit detection for the shuriken and monsters, need to look at the fence code next. Hope to have the new release out soon.

Another good multiplayer entry which has classic couch play. AI was a nice touch too.

Amazing. During the development of this game, I was already blown away by the task you were taking on. You kept the course and pulled it off. Whilst it might not have all the features you want, it has a lot of outstanding features and it's turn-based multiplayer no less. A game people will be playing long after the jam.

Your UI is quite nice as well as the controls. Hope you continue to work on it and flesh it out some more.

Really interesting tech in your game, 3D maze crawling at that! Transitions, mini-map, mouse interaction, etc were all smooth and well done but yeah it seems like I do suck, as I got turned around quite a bit and run out of power.

Great endless runner take on the "frogger" game with extra features such as eating the dragonflies and of course two-player mode. I remember early on you were struggling with flickering and other bugs but it looks like you squashed them in time for release. Good job!

I was just looking for one myself ...

Outstanding game ... from the gameplay to the graphics, to the interface, customisation of controls, two players, etc. People will be playing this game for years to come.

Probably the most unique gameplay for the jam. It's absurd, it's funny and it's well-polished. Menus and controls feel like the developer(s) know what they're doing and doing it with skill. Music is great too.