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My First Shooting Game For Amiga's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay - Does it control well and is it fun to play? | #13 | 2.333 | 2.333 |
Audio - Does the game have nice sfx and music? | #13 | 1.167 | 1.167 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #13 | 1.667 | 1.667 |
Graphics - Is the game aesthetically pleasing? | #13 | 2.000 | 2.000 |
Originality - Does the game innovate or try something new? | #13 | 1.750 | 1.750 |
Overall | #13 | 1.783 | 1.783 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice and smooth movement of the ship and controls well!
Reminds me of an 8-bit ZX shooter game!
Despite the jam being over, I hope you may keep up the good work and complete the game with adding swarms of attacking enemies!
Thanks for playing. Glad to hear that! Definitely, I continue to work. Hopefully, complete the game. Come to see how this game grows sometime later :D
Great start, and your code is very neat and tidy! Controls work well, though it did take me a minute to remind myself that the fire button quits the game and space bar is the fire button. Maybe swap those around? I too like the hud area, hi-score etc looks nice. Keep it up!
Thanks for your comment! Glad to hear that. I tried to separate source to character move, main procs of the game, stage datas, and initialization. I believe that makes me easy to implement later. Especially those codes are getting bigger. But because of my knowledge of debugging program when someting went wrong, it is hard to figure out what is wrong in other included source file. So that, currently many codes that should be separated are in main source file.
About quit, I should remove quick quit key and make main menu like start/config/exit game before submit. Definitely, it is changed later!
Your UI is quite nice as well as the controls. Hope you continue to work on it and flesh it out some more.
Thanks for the comment! This time, for now, I most likely randomly make a bitmaps, Many patterns that I logged to devlog are not used yet. But I would make an image of world for this game first, like story (why player should destroy enemy :D), background image, then create bitmaps. That's another interesting point to create you know.
A very good first effort, lots of potential here, hope you had a great time getting it all put together!
Thanks for the comment! Absolutely I enjoyed and had great time. Also, continue to do ;)
Good job on you first shooter, you really nailed that retro aesthetic!
Thanks for your comments! I'm really happy to hear that. I'm going to keep developing this game.
This is not bad for your first shooting game. Definitely something worth expanding upon. I like your font!
Thanks for your comments! Maybe it was better to start something simple puzzle or card game. Because I notice that shooter game requires lots of implementation than I expected first. But I believe this project gives me lot of experience, opportunities of learning and codes. I enjoied so much. About font, I would like to express something metaric at this time.
This is a decent start to a shooting game. Looks smooth and controls seem responsive - I'll be interested to see how it develops post competition.
Thanks for your comments. Yes, I'm going to continue to develop this game and trying to learn Blitz and Amiga. I love this Jam, I can learn from other games too.
Compiled it works from the Shell.
To create a Workbench compatible game, just add this directive in "Shooter_InitAndMain.bb2"
WBStartup
In your code, i see a dual playfield display. Perfect for a scrolling background.
You can have bookmarks in your program, if your labels are preceeded wih a period
.label
It's a good start for an horizontal shooter.
Thanks for your comments and thank you for compiling my game! Now, I can create an executable file for boot from Workbench. I'm impressed when my game boots from the Workbench. I want to implement scrolling background. So, I'm glad to hear that. Thank you so much again!
To allow easy access for users to test, your entry has been uploaded to AmigaLive.com within a game compilation named "Blitz Basic Game Jam 2022" under the default server games list.
Good luck!