Hah, that's great! Never too late, so thank you :) It's was really interesting to watch, looking forward for the second part. Cheers!
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There is one way to defeat them. You sure that you tried all of the options? I'll give you a hint: you can defeat the adventurers only if you engage with the warrior :) The last frame of the story ends with the phrase "You did well".
The story loops. Basically, it is a story about an NPC in a game. So in the end, when you "fall asleep" you "wake up" (or being summoned to "life") again, as new players begin their journey in the dungeon.
So the point is that your story (as a part of the game) never really ends :)
P.S. That is relevant, if you made it to the end, where the whole party of adventurers dies.
Hm, that was interesting. A bold move, to make a horror game for jam. Certainly was not expecting to see it here! Anyway, I've completed the game and it was a nice experience. Interesting idea of using the same location but with slightly different objects. Like some sort of variation of Groundhog Day, but instead of repeating the day, you repeat the space. Gj!
Yeah, ideally I should've made the font changing not so random. Now it just selects out of 2 available sprite frames every 3 (as far as I remember) seconds so, because there're only 2 frames, sometimes (and in this case it happens pretty often) it selects the same one, so it's kinda hard to spot the changing tempo because of that. At first, I had 3 frames (there also was italic font style), but it seemed a bit too much, so I reduced it to 2. While it was 3, it was a bit easier to spot the changing tempo. But still, thanks for the feedback! Every bit of it is some knowledge for the future)
Really interesting concept. The only thing that I could add is that it would be a bit nicer, if the collision turned on after some small amount of time (for red squares, I mean, after they enter the "arena) and not turned on all the time. That way you can avoid "deaths" by random squares that pop-up on player's sprite when you can't even see them yet on the screen. Other than that - cool idea!
Yeah, I think that maybe I should've made the "HP" number lower, so that the player could see the "damage" in a more obvious manner. And I'm really glad that you've found it interesting. Thanks for the thorough feedback, I appreciate it!
Yeah, there's a lot of stuff that can be made to further develop the game, but since that was for the Jam and the time was limited, I'm kinda ok with what I got as the final result. Thanks for the feedback, I really appreciate it! Glad that you've found it original :)
Yeah, probably should've added a small instruction on the start. Like "press 1 to change the font style" or something. Just really wanted to keep it as minimal as possible. Well, it's something to learn anyway, thanks for sharing the feedback!
Interesting puzzle, although I guess it lagged on my playthrough and it wouldn't register the collision with the blue cube on one of the levels. But hey, that's a Jam game, so it doesn't really matter. What matter is that I was able to see the core idea and I liked it. I think it's a nice prototype to something that could be further developed in a full fleshed game. Gj!