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The thing is that it's not so comfortable to operate with 5 keys in a row. I mean, if you look at your hand, all thumbs are in line, except for the pollex (is that the right name on english? :D), so maybe it would be better to have only 4 keys (if developing this game further after the jam). And I kind of stuck on one of the levels. I kept on pushing keys, was trying to match the stars, but there still was not enough of momentum to make it rotate really fast. Idk, maybe it's just me)
I think this an interesting look at an arkanoid genre. The fact that you need to show more skill and accuracy when catching and launching the ball is interesting. This idea could be developed even more, maybe even build a fullscale arkanoid game around this mechanic.
That exactly was the idea that I was trying to implement here, with the risk/reward. Mark was saying a lot about this stuff in his videos, so this idea kind of stuck in my head for a while now) Thanks for the feedback, I'm really glad you liked it :)