Nicely done. The art, sounds and music worked well together given the way the story went. Who's leaving all these batteries everywhere?
rover noon
Creator of
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Great start overall. The building mechanic is fun and creative. The frogs are a good obstacle, adding the need for quick thinking and planning.
- I wanted to turn faster, and it was slightly too easy to fall off the platforms.
- Fighting the frogs was a little clunky, some more audio/visual feedback for it would help
- The water had a bit too much color for the tiles to pop out. An outline around the tiles would also help.
Building up a safe place to run around has a distinct feeling to it.
Then you begin to wonder: where did all the debris come from? Is there something out there breaking apart floating towns? As the thought sets in, it doesn't feel so safe after all...
EDITS: formatting
Fun and well thought-out game. All the right HUD elements and indicators. Nice visual effects. Some sounds could be quieter.
As for gameplay, needing that blue stuff makes you plan ahead - especially in boss fights. Enemies firing it at you is a creative mechanic. Although I did start to do math on blue sources to cheese fights.
Fun game, great look-and-feel.
Took a couple guesses to interact with the bullet. It was in the controls when I looked over them, but there's enough going on in the game that a visual indicator would help.
After that, it was entertaining watching it all unfold. The music and audio effects are great. Crispy, satisfying sounds. Especially the slow-down
Billy leans over his ant farm. He's had it for just over a month - since his birthday, and something is already wrong. There are way fewer ants than he remembers, and where did all the larvae go? He drops some more food in. Maybe he hasn't been feeding them right?
It would only be another week before the farm dies out completely. The ant queen still lying in the corner of her chamber. One precise, charred hole through her head.
Far off In a dark room, the Ant Assassin collects payment for the hit. Someone had to do it. After all, rogue colonies are against the code. Strapped into the laser harness, the Assassin skitters off towards its next target.
There's something wrong with this office, a creature lurking in the shadows. Ever since I joined as sysadmin it's been doing something to the computers. They break every now and then, giving me a ping on my tablet. Then I gotta go check it out. That's my job. To fix computers, not exorcise demons.
I'm just outside the server room when I see the dark, scaly tail. It's crawling away to the south. The computer has a strange red glow this time. The screen is all messed up. It's gonna take a while to fix this one, I can already tell.
I hear a scream. Sounded like one of the programmers. I run towards it - in the direction the thing slithered off to. It's Jim. He's hunched over with his hands over his face. There's a large scorch-mark by the door frame. It was trying to get away when Jim entered the room. It looked him in the eyes - just for a moment - before it vanished in a burst of flame. A moment he'll never forget.
I load the laser cannons with a fresh batch of crystals. General Rooster says we're making good progress. The local Human population is already down 40%, but we'll have to hurry if we want to meet the deadline. Cannons charged, I return control of the craft to Cricket. These attack ships will be sending off soon, but there are always more to build.
I scan the horizon. It's littered with the tools of heavy Human industry: smokestacks, tree-choppers and piles of tar. They ruined this planet in the blink of an eye. I understand now. We have little time to save it. To do what needs to be done. Cricket's squadron takes off, floating towards the north-west settlement.
Minutes later, the sky fills with the lights and sounds of distant laser blasts. The work continues.