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Beezlebullet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #91 | 3.429 | 4.200 |
CREATIVE | #107 | 3.429 | 4.200 |
EASY TO GET INTO | #132 | 3.593 | 4.400 |
OVERALL | #132 | 3.266 | 4.000 |
VISUALS | #155 | 3.266 | 4.000 |
AUDIO | #157 | 2.939 | 3.600 |
FUN | #207 | 2.613 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
10 second to finish level
What was the size of your team?
4
Please credit the resources that you used during the jam (if you used any)
Credited in page description
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
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Comments
It's an interesting take on a "bullet hell", haha!
I really liked the game and played it all the way through. The surreal atmosphere was incredibly well done, and I liked exploring the levels. I love the way the objects in the world were themed around the sins.
It felt like some of the levels also played into the idea of the sins in their solution. In the Pride level, I ended up going around all of the obstacles (no clue if that was intended to be possible), instead of going through, which I thought might be symbolizing overcoming pride by not blinding rushing into things thinking you know the best way forward immediately. And for envy, you need to reflect inwards and focus on what you already have instead of caring so much about others.
I don't know if that was intentional in the level design or if I'm just massively reading into things, but huge props if so! Either way, I thought the levels were quite nice, and just the right level of difficulty for me.
Awesome work! But I can't beat gluttony for the life of me :P
I love all of it ;d
I liked the wordplay, the ambition, and especially the whooshing sound it makes as the bullet flies around. Nice.
Very creative concept, and impressive doing a 3D game for a jam! I really liked the visuals, and the sound design felt very good. For feedback, I would have liked if the controls were a bit more responsive, even if I liked the slow moving feeling too. Respawning a bit faster could have been helpful as well. It was a bit difficult to understand if I was close enough/aiming correctly to win the level, maybe doing some sort of indicator with the pointer would have helped?
I liked playing it, really great job!