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Cyber Agent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CREATIVE | #10 | 4.554 | 4.714 |
THEME | #17 | 4.140 | 4.286 |
VISUALS | #45 | 4.140 | 4.286 |
OVERALL | #46 | 3.864 | 4.000 |
FUN | #48 | 3.864 | 4.000 |
EASY TO GET INTO | #53 | 4.140 | 4.286 |
AUDIO | #143 | 3.036 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
In Cyber Agent there is a timer in every level that counts down 10 seconds. When the timer hits zero, the defense system activates and bullet hell starts.
What was the size of your team?
Just one person - me
Please credit the resources that you used during the jam (if you used any)
Sound effects from freesound.org :
https://freesound.org/people/elmasmalo1/packs/19949/
https://freesound.org/people/InspectorJ/packs/22735/?page=1#sound
https://freesound.org/people/maphill/sounds/204103/
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://xcvzxc.itch.io/
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Comments
Impressive. Solid and original concept. Neat pixel art. Super engagin and funny. Really Really Really well made :) ( Couldn't get past level 8 xD)
High polish. Great visuals and UI. Having 10 seconds to avoid the bullet hell is a creative application of the theme. Though for some maze-like levels I found myself opting to dodge projectiles instead of path-find.