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Sly Feline's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #20 | 3.584 | 3.778 |
Concept | #26 | 3.795 | 4.000 |
Overall | #41 | 3.558 | 3.750 |
Use of the Limitation | #63 | 3.795 | 4.000 |
Presentation | #72 | 3.057 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Gerpar / Gerad P.
Software used
Unity, Affinity Photo
Use of the limitation
Kept all texture sizes at or under 8x8, and used an 8x8 tile size for the grid movement
Cookies eaten
2
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Comments
Really cool! Some background music and it would be perfect :D
The darkness mechanic is a bit confusing at first but when I understood it, it was really great!!
Cool premise, only somewhat confusing at first^^
Also bonus points for a image heavy tutorial, even if I did not understand it fully :D
I liked the graphical tutorial xD Great art and cool turn based gameplay -nice work! :D
Great tagline and premise. I enjoyed the audio and visual experience of running into walls. I wanted a way to open my eyes without moving. That L-shaped level was a good way to teach the mechanic.
Good entry overall!
Hey thank you! Since this was my first solo game jam, I'm glad that people found it playable at least lol
And yeah, having a button to open your eyes without moving probably would've been good to have, my original idea was to bump into a wall to open your eyes, but I guess if there's no walls around you can't really do that.
Although it wasn't immediately obvious what exactly was happening when I hit spacebar (that is, you become invisible, but not untouchable, and it passes a turn), I rather enjoyed the challenge once I got the hang of it. I could ponder why the cat doesn't just eat the mice instead of stealing their cheese, but why ruin a good thing?
Well done, and Good luck! :D
Yeah, I do wish I could've come up with some way to visualize a turn happening whenever you closed your eyes, maybe some like "Always visible" zones on the first level to kind of show what was happening could've helped.
Thanks for the feedback! :D