Hi @tehced, I think the Godot Engine discord (https://discord.gg/4JBkykG) would be a good place, probably in the #3d channel (or #networking, if you think this is more related to the multiplayer component). I’ll keep my eye on it.
Ryan
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sr.ht is just a git repository host, similar to Gitlab/Github. I used that as an example because their build system is simpler than GitHub’s (which looked like this for our game this jam. Though as far as why yours didn’t work, it seems most games uploaded a zip file with the exe/pck, whereas your game was a single exe. The single exe probably should work, and the fact that it didn’t might be a bug with itch.
Great work! This felt very polished. The art was excellent, the levels were well designed, and the sound and music were nice (though the footsteps were a bit loud and repetitive. It took me a while to figure out I had to hold the mouse button down for the orb. I kept clicking on the fire in the second stage and not understanding why the orb disappeared so soon.
I’ve always uploaded the pck/binary together in a zip file and that seems to work. Maybe itch gets confused by the sandalone executable? I’ve used https://github.com/abarichello/godot-ci to automate exporting before, and here’s a really simple sr.ht example: https://git.sr.ht/~rcorre/jamcraft/tree/main/item/.build.yml#L13. Hope that helps!
Thanks for giving it a try! In theory, the fact that you have infinite resources is balanced out by (spoiler) the fact that you get thrown in your own dungeon. Want to place infinite skeletons? Good luck getting out.
Unfortunately the AI is a little too opportunistic and easy to fool with a bunch of bomb-chests!
I liked the crafting mechanics, and the concept of having to load up a cart and think about what items you bring where. The overall concept of running an apocalyptic shop was cool too. The 3d art was quite nice and the music was atmospheric.
I couldn’t figure out how to use the mixer – I thought I loaded up the right ingredients for adrenaline, but I couldn’t turn the wheel.
A solid game with some fun crafting options and a good challenge. I was a bit bummed after the first level that I couldn’t craft anything, because I got unlucky with drops. It would be nice if you could craft health too. The audio was a little unbalanced (the post-level screen felt really loud compared to the in-game scene)
Beautiful and eerie! I absolutely loved the visual style, and it was very atmospheric. It was pretty creepy and a little disturbing noticing how the food affected your pets.
The events got a bit repetitive though, and you quickly realize you can ignore 90% of them, since hunger increases really slowly (I just ended up ignoring food most of the time, since it seemed more harmful than helpful).
Thanks again for the suggestion – I’ve added a Energy Weapon Pack designed to pair with this character. Let me know what you think!
Thanks for the comment and the interest! There’s a few free packs you can find just by searching itch.io, but they might not match the character exactly.
I’ve been meaning to touch this up and add some more content, and comments like yours keep me motivated. Stay posted, and I’ll try to add something soon!
Nice work! I liked the art, and the game was challenging. I did find the “Swipe Right” instruction to be a bit confusing - since I had already pressed “D” to go right before it showed up, and I thought I had lost or something.
You might look at something like https://godotengine.org/qa/4458/detect-desktop-vs-mobile to only show “swipe” hints on touch platforms.
Easy to understand but challenging. It could have used a little more “juice” - a visual/sound effect on death, a sound for jumping/landing, ect. just to make it feel a little more engaging. I did notice that sometimes the comet in the background would just disappear. Also, it seems you can go straight up a sheer cliff face, which might have been intentional, I’m not sure :)