This was really challenging, but in a way that made me want to keep trying. Overall really polished, solid gameplay. Great work!
Ryan
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That’s exactly what I do – I have some scripts to generate a grid of binding buttons for actions, that I can just drop in the UI: https://github.com/rcorre/wildjam84/tree/main/bindings
The level of audio/visual quality was just incredible for a game jam. The animations too, and even the loading screen! As others have noted, the backtracking was probably the biggest issue, though control customization would have been nice too! (I’m a weirdo that doesn’t have ctrl easily accessible when my keyboard is in gaming mode)
Fun game! I was reckless and did $26,000 damage. At some point the spiders stopped coming, it looks like they got stuck on a wall just outside the room. Based on the screenshots, it looks like there should be multiple rooms, but I only ever saw the one – I guess I needed to “beat” that level, but I always lost.
The room looked really good though, and based on the screenshots the other ones did too – nice job with lighting.
We had a similar idea for our game, but instead of trying to avoid damage, you’re just wrecking everything on purpose.
Neat concept! It wasn’t immediately clear to me that you had to click on the boss when interrupted to get charge, or what caused an interrupt (the boss seemed to be repeatedly interrupted when you had no goons left, allowing you to quickly fill up charge, not sure if that was intentional. The sounds effects did get a bit repetitive as well. That being said, it was a fun idea, and pretty satisfying to get a massive army of critters.
I love a good resource management game. It can be hard to balance in a jam, but you did a great job. I felt like I had to keep an eye on things and carefully decide where to travel, but it wasn’t too hard. The writing really helped build out the world and keep you engaged. I especially liked the singing berries.
I lost all my seeds early on and never figured out how to get more. The music was a bit repetitive.
The bird vision was a neat way to have a really cool visual effect that was relevant to the gameplay too. The movement was neat, though a little clunky. Having A be both launch and flap might have made more sense. I did appreciate the controller support though.
Overall it was chill and I enjoyed flying around and exploring, but it got tiring eventually.
Oh, and when you pause it only pauses you, the rest of the birds keep flying around :) Also, it would have been nice if Start on the controller also opened the menu.
Excellent work! I was really impressed by how expansive and beautiful the world looked. The music gave it a nice chill vibe. I did find the light in front of your character a little distracting, it actually felt like it covered up your view a bit. I was also confused how to visit the research station at first – I kept trying to climb the ladder.
Was there a penalty to dying? It sent me back to the research station with my knowledge, so blowing myself up on a mine was actually the fastest way to get back to the station :)
Nice puzzle game, I really liked the aesthetic. The mouse sensitivity felt really high. I tried switching to a controller, since I noticed the (A) hint in the dialog, and figured out it wasn’t talking about the “A” key. The controller look sensitivity was really low. Having a sensitivity option would have helped. Other than that, nice work!
Nice work! It might have helped to have a little exposition in-game about the time-travel bit, to explain why you’re running through this library collecting scrolls. Other than that, the movement felt a bit fast and abrupt, but I don’t play too many runners. I was glad for the checkpoints though, not having to restart from the beginning made it much more approachable.
Thanks for playing! For sure some music or ambient noise would have helped. Glad it worked for you on Ubuntu!
—Minor spoiler—
Cause I finally found the great recall but yet I can’t recall anything
The implication is that you have been stuck in a loop forever. The spell you think will restore your memory is actually what erases it, and you wake up only knowing that you need to find the spell. Maybe that wasn’t obvious enough though :)
Thanks, so glad you came back after the jam! The music came from this really incredible (free!) pack on itch.io: https://xdeviruchi.itch.io/8-bit-fantasy-adventure-music-pack
Thanks for playing! A few tips I meant to include in-game:
- Bats have high attack but low health. The merchants to the west sell arrows and a bow upgrade, which make the bats easy to take down.
- Transforming fully restores health, so timing combat around the day/night cycle can give you a life boost when you need it.
I liked the environment design and the music. Maybe I missed something, but it took me a long time to figure out you were supposed to shoot with the arrow keys, I tried almost everything else first. Arrows aren’t the most convenient depending on the keyboard, so another option would have been nice, but other than that good work!
I loved that the controls and mechanics were simple enough that you could jump right in, but still created some challenging gameplay (though I’ll agree with another comment that keyboard controls might have been more ergonomic). The upgrade system kept things interesting. It seemed to just freeze when the moon was destroyed.




















