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The spellcasting mechanic was awesome! A few times I felt like I made the symbol and it didn’t take, but in general it worked pretty well. Mind sharing how you did it?

(+1)

Hey Ryan!

Thanks for the feedback, glad you liked the mechanic. The solution is based on this algorithm:

https://depts.washington.edu/acelab/proj/dollar/index.html

I've found a really old, Godot 2 implementation of it here: https://github.com/blurymind/1dollar_gesture_recogniser

This is what I updated and tweaked for a Godot 4 version which is available on my GitHub:

https://github.com/guladam/BigBlackBookOfMagic/tree/main/spellcasting

Hope that makes sense! :))