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Nice puzzle game, I really liked the aesthetic. The mouse sensitivity felt really high. I tried switching to a controller, since I noticed the (A) hint in the dialog, and figured out it wasn’t talking about the “A” key. The controller look sensitivity was really low. Having a sensitivity option would have helped. Other than that, nice work!

I can see that the controls suffered quite a bit, so I'll take that feedback into account for next jam. Maybe I'll work on a solid multi-input character controller with key rebinding in between jams to stop this from happening. Anyway, thanks for playing and I hope you had fun in spite of the troubles!