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radiobarro

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Games

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The game is fun and interesting but one of the endings (maybe?) doesn't fit on the screen window or the fullsize window. It has the "BREAKING NEWS! The sale at the local grocery shop was an act of live fruit trafficking!" text on it. Also lettuce is spelled as "lettuve' at one point. Overall a fun and silly game with replay value~

@MFSting it should work now! Thanks for letting me know!

My boss liked it! Phew, it's tough out there for movie reviewers huh?

I like the Godot engine as well! The documentation is still in progress but explains most of the stuff in a way I actually understand, unlike many other engines. I like how anything can be a scene as well. I made a pong clone and space shooter with it but I never figured out how to make it keep track of a score lol.

It looks really cool and fun, keep up the good work!

long tongue....

1. Hi there! What's your name? Want to introduce yourself?

I'm Hayley / Aprilcot and I'm a freshman in college for visual arts.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I was in the last one! I'm going to try a different engine and do a different genre of game! I might even try making my own music, but let's cross that bridge when we get to it, haha

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I really love Legend of Mana! It made me want to be a better person and was such a wonderful escape from my home life. I want others to experience the same feeling. Colorful games are really good, or unconventional mechanics like Chrono Trigger, Ghost Trick.

4. Do you have experience with game development? What did you do/with what engine?

I made a dating sim(?) with renpy last time. I barely finished it, but it was a blast. I also picked up html/ css from editing a website and I use that in my twines.

5. Tell us about something you're passionate about!

I love frogs! Also "How It's Made" videos.

Thinking about separate pallets for each level...


(Edited 1 time)

I think I'm going to go with a 2d game with some 3d graphics kinda like Mason Lindroth's work using the Godot engine.

If I get ahead tomorrow I can work on the first scene/ level.

Character Summary

Doctor: A straight laced sort of guy. Often stops in the middle of talking to look dramatically out of a window.

Nurse: Enough love to smother a bull. You'll need to help dry off the patients because she cries on them so much.

Wednesday Night at The Doll Hospital is a game I'm making based off of a comic I did over the summer. The main characters are the doctor and the nurse who seem to be the only night staff present during a kind of toy rush hour. Kids bring in their toy and explain what the symptoms are and the nurse preforms a vitals check. Then the doctor diagnoses the problem and prescribes a remedy for the ailment. Each 'level' should have a certain about of steps in order to successfully heal each toy and different difficulties. Picking a 'wrong' choice or in the wrong order provides a penalty but won't make the player automatically lose.

I'm unsure what game engine to use because I could see it working in flash, unity, or even renpy if I mess around with it enough. I'd like to make it in unity so I practice 3d modeling but I'm not sure if that is possible for the first time making a game in that engine.

RELEASE GOALS:

1. Include at least 3 levels for first release.

2. Score system

3. If 3d include interactive fix up, if 2d include fix up animations.


BONUS IDEAS:

1. Music

2. Multiple modes besides difficulty that change the games entire appearance like a 'Scary' mode or 'Alien' mode

3.Badges or unlockable image gallery

4. Surgeon and Janitor characters

Concept Art:

Fun Fact: The comic the game is based on was written when I had to constantly visit the ER and eventually stay in the hospital for over a week due to medical problems.

How fun! I like the music and the cowboys who stood on top of eachother.

Submitted! Have fun everyone!

I'm done! Thanks to all of you for tracking my progress this far! I'll upload the game in a few minutes after I make sure there are no bugs.

Replied to deer in [DevLog] Phishing

Oh gosh thank you! I'm still trying to improve but it get's kinda tough haha!

Almost done! Is it possible to update the game later if I add another ending after the fact?

Woohooo! Actual sprites are now complete! This just leaves writing the ending and any finishing touches for tomorrow!

I'm super excited to show it to everyone.

Today's goal: Finish writing the basics of each ending! If I can get this done then I'll have time to improve the graphics and add more detail into the writing.

(Let's cross our fingers, my common app is due friday)

Yesterday's updates were all code based so you couldn't really see progress but today I added stand-ins and longer dialogue as well as fixing the name colors that didn't show visible enough.


I'm okay with how this bg looks for now, farewell Troy Bolton.

Wow! I really can't draw fish!

But I did learn how to not have two characters overlap on the same screen!

Overall: Not much but I am now halfway through the plot and have all nessisary character sprites (regardless of how badly drawn orz)

It took me two hours to make an end screen... the only thing it says is the end.

One day I will make credits... one day....

Fun Fact!

Whenever I haven't drawn backgrounds or developed areas I just put a high school musical screenshot with a mouse drawing and filler text in it's place so I can make sure the length is okay.

I've added music as well now! I haven't been able to have sound effects work so I just keep them in the music channel for now.

I'm really excited... I kinda wish I could post it even though it's not done so you can hear!

!!!!!!!!!

Originally, everything was going to be in this style, but I decided to use a more clean shading type with distinct coloring.

Who could this be? (spoiler: I don't think she will actually be in the game. I wrote out her character.)

Ahh what wonderful sketches and color choices! I can't wait!

Ooohhh?? What could this be?

(I'm going to improve the bg later, this is a placeholder~)

I think I might add more characters to give hints for the ending questions...

one

I wonder who this lady is?

Created a new topic [DevLog] Phishing

Phishing is a silly game idea I came up with as I fell asleep one night. The player becomes hexed by a witch and transported to a different world where they have to figure out how to act appropriately. It will be mainly text based and I'm unsure whether to make it in renpy, twine, or something else like html5. I do have character designs if I do decide to add pictures.

The game should run similar to a choose-your-own adventure with at least two endings and a bunch of quiz questions in order to get the 'good' ending. There should also be options that do not change the ending but give different dialogue.

My main goals are to

1. Finish a game.

2. Make sure my information is correct and interesting

3. Learn how to draw fish


If I complete those than I will add more endings and maybe some music. I'll put concept art and updates here to see.

Happy Game Jam!