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I like the Godot engine as well! The documentation is still in progress but explains most of the stuff in a way I actually understand, unlike many other engines. I like how anything can be a scene as well. I made a pong clone and space shooter with it but I never figured out how to make it keep track of a score lol.

It looks really cool and fun, keep up the good work!

How I did score was a global script that's set to autoload (somewhere in the game preferences). The script holds the variables I'll need over multiple scenes, and when I need to read/modify them I get_node("global_script_location").variable which seems like a sloppy way to do it but the important thing is It Works