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[DEVLOG] Wednesday Night at the Doll Hospital

A topic by radiobarro created 1 year ago Views: 159 Replies: 3
Viewing posts 1 to 4

Wednesday Night at The Doll Hospital is a game I'm making based off of a comic I did over the summer. The main characters are the doctor and the nurse who seem to be the only night staff present during a kind of toy rush hour. Kids bring in their toy and explain what the symptoms are and the nurse preforms a vitals check. Then the doctor diagnoses the problem and prescribes a remedy for the ailment. Each 'level' should have a certain about of steps in order to successfully heal each toy and different difficulties. Picking a 'wrong' choice or in the wrong order provides a penalty but won't make the player automatically lose.

I'm unsure what game engine to use because I could see it working in flash, unity, or even renpy if I mess around with it enough. I'd like to make it in unity so I practice 3d modeling but I'm not sure if that is possible for the first time making a game in that engine.

RELEASE GOALS:

1. Include at least 3 levels for first release.

2. Score system

3. If 3d include interactive fix up, if 2d include fix up animations.


BONUS IDEAS:

1. Music

2. Multiple modes besides difficulty that change the games entire appearance like a 'Scary' mode or 'Alien' mode

3.Badges or unlockable image gallery

4. Surgeon and Janitor characters

Concept Art:

Fun Fact: The comic the game is based on was written when I had to constantly visit the ER and eventually stay in the hospital for over a week due to medical problems.

Character Summary

Doctor: A straight laced sort of guy. Often stops in the middle of talking to look dramatically out of a window.

Nurse: Enough love to smother a bull. You'll need to help dry off the patients because she cries on them so much.

(Edited 1 time)

I think I'm going to go with a 2d game with some 3d graphics kinda like Mason Lindroth's work using the Godot engine.

If I get ahead tomorrow I can work on the first scene/ level.

Thinking about separate pallets for each level...