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profilethings

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A member registered May 25, 2025 · View creator page →

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FINE I AM SORRY RE ENABLE THE COMMENTS SECTION ON YOUR https://nik139512.itch.io/classic-us-modding-template-reupload

YOUR IMAGE HAS BEEN MODRATED BY THE ITCH.IO OWNER AND THE MODS YOUR IMAGE WILL BE REMOVED !

ohh i am so scared

still this page has been active

ok

SUBMIT THIS TO MY TOWN OF GAMES JAM! https://itch.io/jam/town-of-games

submit your game to this jam https://itch.io/jam/town-of-games

submit your game to the jam!

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization)

Message Body

Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug:


  • The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data.
  • The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously.
  • Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline.
  • Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens.
Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization) Message Body Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug: The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data. The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously. Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline. Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens. Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

submit your game to this https://itch.io/jam/town-of-games

i am sorry to post this comment but you can submit your game here https://itch.io/jam/town-of-games

submit game to https://itch.io/jam/town-of-games

share with everyone so they can join and submit their games.

https://profilethings.itch.io/soccer-game-2026 its a collab with the fifa world cup 2026 to celebrate !

welcome to the town of games jam where you can help,submit,create topics and submit your game link into that topic if you miss the submission period so yea welcome everyone.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization)

Message Body

Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug:


  • The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data.
  • The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously.
  • Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline.
  • Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens.
Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization) Message Body Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug: The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data. The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously. Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline. Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens. Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization)

Message Body

Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug:


  • The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data.
  • The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously.
  • Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline.
  • Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens.
Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization) Message Body Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug: The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data. The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously. Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline. Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens. Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

lan MEANS LOCAL AREA NETWORK. YOUR FRIENds live in a different country or near you idk?

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization)

Message Body

Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug:


  • The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data.
  • The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously.
  • Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline.
  • Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens.
Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization) Message Body Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug: The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data. The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously. Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline. Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens. Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization)

Message Body

Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug:


  • The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data.
  • The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously.
  • Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline.
  • Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens.
Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization) Message Body Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug: The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data. The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously. Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline. Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens. Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.       

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization)

Message Body

Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug:


  • The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data.
  • The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously.
  • Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline.
  • Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens.
Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization) Message Body Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug: The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data. The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously. Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline. Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens. Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.              

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization)

Message Body

Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug:


  • The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data.
  • The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously.
  • Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline.
  • Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens.
Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization) Message Body Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug: The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data. The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously. Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline. Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens. Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.    

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization)

Message Body

Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug:


  • The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data.
  • The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously.
  • Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline.
  • Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens.
Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization) Message Body Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug: The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data. The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously. Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline. Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens. Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.       

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization)

Message Body

Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug:


  • The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data.
  • The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously.
  • Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline.
  • Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens.
Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization) Message Body Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug: The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data. The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously. Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline. Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens. Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.        

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization)

Message Body

Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug:


  • The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data.
  • The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously.
  • Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline.
  • Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens.
Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization) Message Body Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug: The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data. The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously. Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline. Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens. Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.  

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization)

Message Body

Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug:


  • The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data.
  • The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously.
  • Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline.
  • Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens.
Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization) Message Body Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug: The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data. The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously. Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline. Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens. Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.        

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization)

Message Body

Hey Dlovan,

I hope you're doing well! First off, thank you for all the work you put into Classic US.

I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players.

After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug.

Here are the details of the bug:

The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data.

The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously.

Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline.

Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens.

Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization) Message Body Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug: The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data. The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously. Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline. Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens. Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.                                                                                                                                                                                                                                                                                                                       

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization)

Message Body

Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug:


  • The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data.
  • The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously.
  • Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline.
  • Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens.
Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization) Message Body Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug: The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data. The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously. Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline. Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens. Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization)

Message Body

Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug:


  • The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data.
  • The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously.
  • Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline.
  • Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens.
Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization) Message Body Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug: The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data. The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously. Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline. Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens. Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization)

Message Body

Hey Dlovan,
I hope you're doing well! First off, thank you for all the work you put into Classic US.
I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players.
After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug.
Here are the details of the bug:


  • The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data.
  • The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously.
  • Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline.
  • Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens.
Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.
Critical Bug Report: 0 Active Lobbies / 0 Active Players Server Issue on Classic US (Multiplayer API De-synchronization) Message Body Hey Dlovan, I hope you're doing well! First off, thank you for all the work you put into Classic US. I wanted to bring a critical issue to your attention that's currently making the game unplayable. Right now, there is a recurring bug causing the matchmaking/server browser to display 0 active lobbies and 0 active players. After looking into it, the issue appears to be caused by a Multiplayer API de-synchronization bug. Here are the details of the bug: The Root Cause: A de-synchronization between the client-side API requests and the master server. Because the API is failing to properly synchronize, it completely drops or fails to fetch the live session data. The Issue: When loading into the game, the server browser entirely fails to display any live sessions, showing a flat zero for both total players and available lobbies, even when multiple people are trying to queue up simultaneously. Impact: Players are completely locked out of multiplayer matchmaking, giving the false impression that the game is completely dead or offline. Current Workarounds Tried: Restarting the client, resetting game data, and switching networks don't seem to consistently fix it, as the API remains out of sync until a server-side refresh happens. Since this is completely blocking people from playing together, we wanted to make sure it was on your radar for the next patch or server hotfix.

everyone if you can read this announcement that is JULY 3th update is coming be prepared be downloading and play the new update NOW!!

(Modrator) Your message has been modrated by mods  please dont spam or say inappropriate things in the comments section thank you.

Dlovan is not gonna add modern roles because it will turn into the original among us 

OH RIGHT WHO EVER RATED THE PROJECT 5 STARS REPLY HERE

BRO you can countinue with no problems

thinks BRO U CAN CONTINUE WHAT EVER YOU ARE DOING.

upload this https://profilethings.itch.io/linking-the-classic-us-modding-template into your https://nik139512.itch.io/classic-us-modding-template-reupload

and sorry if i made you mad.

GUYS WHO EVER RATED THE PROJECT RESPOND HERE