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Roy Nathan de Groot

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A member registered May 18, 2018 · View creator page →

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It took a while for me to find this entry, but my oh my goodness what a fabulous entry! Really hits all the correct notes for me and the amount of content in it 0_0

feels like an actual old game that someone found locked away somewhere.

Agree with others that there are some pain points with collision and some of the physics, but also adds bit to the nostalgia feel haha.

Congrats on a great entry!

Thank you for playing! I had to cut a bunch of mechanic and enemies due to time constraints. Additional enemy types and items for example. Maybe someday!

Congrats on your entry!

I had more fun than I initially expected! Maybe you could push the risk reward style gameplay some more by making the items give full health? Maybe them you'd save them for when you only have one live left, though you'd risk losing more.

Congrats on your entry, really interesting take on combat. I'd wish enemies wouldn't respawn all the time. That makes it less fun to backtrack. It's never explained how balance works, do you not have to collect all the artifacts? Do you want life and coins to be at the same amount?

Looking forward to what you do with it next :)

I really like the captain and the banther he has between levels :) Being put back to the beginning is indeed a lil rough, but acceptable for the jam. Modern games like mario just punish you with losing score or something, that way you reward getting better at the game and punish less for just messing up.

I wish maybe collisions were a bit more forgiving. I know precise collision like this makes it easy to see when you get hit or not. But skewing it a favor of the players adds a little bit of wiggle room for experimentation.

Congrats on a fun entry!

Congrats on finishing your entry!

The music felt straight out of pokemon trading card game, so good and very nostalgic for me. I finished the game, but agree with others that perhaps levels could be a bit shorter? Maybe some story events in between to space it out more?

On a mechanics level, maybe the player could have a stamina bar for small speed boosts? Altho that does  kind of counter the main mechanic of patiently getting heavier items out of the ocean...

Loved it, thank you!

You use Game Maker too right? If you need any tips and tricks, feel free to reach out and  message me :)

Thanks for putting in so much time! I tried to make the basic movement feel as good as possible. It's meant to be run-based with some roguelike elements, but a lot of additional enemies and items didn't make the cut.  Only had like 3 days from the 10. The game is super unoptimized, the fog and dirt are just all instances haha, so lag is expected.

Congrats on such a solid entry! Does the full moon timer loop (ie do I have more time to explore everything)?

I really liked all the exploration, though I forgot that I was un a timer haha. I agree with the feedback below, but if your doing more post jam updates here are my thoughts:

  • Stun and push away enemies on hit. To add a little more juice to the combat.
  • Add descriptions to the items.
  • Maybe some more text/notifications when you pick up items or enter a new area

I wanna explore some, so back to the game haha

This is your second gamejam game? Nice entry, what game engine are you using? Keep in mind more people will try your game if you make an html5 version ;)

The character feels nice,  with him reacting to the look up and down. Level design is a bit to spread out for gameboy resolution and there are some small polish areas. But overall fun little entry!

Keep at it!!!

Congrats on an amazing entry!

The intro and it's music got me sucked into the game right away.  Cool battle mechanics and great story/lore/world to play in. I found it a bit hard to manage my toxic levels, but enjoyed it anyway.

Only found two relics so far :) but eager to play more!

Oh did music and sfx not work for you? I know sometimes audio won't play if your not focussed on the game, but it should be there!

Congrats on finishing your entry! It's a fun little metroidvania with a really cool looking boss sprite. I do wish I could walk and jump at the same time. The rope is a bit buggy, I climbed into a rock, but I managed to get out with the pickaxe. Sometimes after a jump, you can't jump again until you fall, might be a collision check error?

Amazing what you did in a short time, Cheers!

Have to agree with the rest, the art and dialog really sell the quirky world you've all created! The arrow dodging is not my favorite gameplay, but does sell the *temple of doom* feeling of it all.

Congrats on finishing such a polished game!

Congrats on finishing your game, I like it! The battle mechanics are cool. Could use a little more polish, but maybe that's just the limits of gbstudio?

Overall really cool, cheers!

Very polished game, music, graphics, gameplay and effects. Great team! 5/5 in 10 tries :)

No notes!

Congrats on finishing your game!

Character movement feels really nice! Great graphics. The ceiling coming down is a bit close in the beginning haha. And when I fell off screen I missed a lot of gold, perhaps the camera should stay with the player?

I enjoyed the game tho, and would like to know the meaning of the snake at the bottom of the well?

Cheers!

Congrats on your entry! It's a fun little game. I wasn't always sure whether I was on the correct tile while digging, maybe an indicator or other feedback could help there. I got both endings :)

this was really fun, very good game feel on the mining. The graphics are very polished. The movement is a bit shaky sometimes, which makes the camera shake as well. But other then that I enjoyed digging up those hidden collectables! (ps. fun way of finding fellow dutch indies!)

Thank you for playing! Last year my idea was way too big, so I wanted to keep it simple this time. There's a few things I didn't have time to add. So tried to polish all the basics :)

Congrats on finishing your entry! It's a fun little game with some interesting  mechanics. If the collision detection and controls were a bit more polished this would have scored much higher. The keyboard layout is a bit weird for me, WASD + E + SPACE.

The text in the intro is a little hard to read, for the rest it was clear what to fun to play! Perhaps next time you could add a readme document with some details?

Cheers!

I applaud uploading your demo even though you didn't finish! Making game is already tough and jams are like hard mode :) Take your learnings, build upon then and see you next Jam!

Congrats on finishing your entry!

Great style and charm! Fun selection of minigames. Had fun playing through this short game. Least favorite game was mashing the button haha.

Congrats on finishing your entry!

I wish there was a page indicator for the lore haha. The style of writing is fun, albeit a bit cumbersome to read.
Level design is nice, but the large collision detection for the player makes the game a bit harder then it should be imho. 

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Nokia Art Jam 4 - Fossil

BREAKING NEWS FROM THE FUTURE! They found a fossil still holding its most prized possession :)

Found this game on a whim from the front page, loved it and finished it in one sitting! Such a fun way to do actual deduction. So smart! Then I noticed you also worked on Familiar Flip, which was one of my favorites from the gbjam last year!!

Would love to see and hear your ideas about future versions. It got my mind racing with ideas, so can't wait what you come up next :)

Any upcoming jams where I can look forward to your games?

Cheers!

It's crashing in combat? That's weird. There are some more screens: you can jump in the well and find secrets, three types of enemies and a non working boss. The game only came together in the last few hours, so missing a bunch of content. Like you can equip stuff, but the chest seem to not return the correct loot...

I hope to add more. Thanks for checking out the game and reaching out. Much appreciated 👍 

I can't believe you managed to crank out so much quality in such a short time, really amazing! So many pieces that work together really well!

If I might suggest: I'd maybe try to implement one way platforms where you only have collision from the top, but you can still move and jump through them from the side and bottom. That would give the player a lot more room to move during platform sections.

Congrats on such an amazing game!

Definitely congrats on finishing something, it's a hard step. It's a reason I love game jams so much, the force you to finish.

Every engine has its pros and cons. I also started with RPG maker back in the day, but found I wanted more freedom in the way I make things. You could start building small parts of your game in both engines to find out what works best for you :)

Great presentation and good amount of polish. I have the same problem I have with mario party: Some animations are just a bit too long. So you don't really get into the gameplay. The rest is really well put together. Congrats!

I crashed once at the start when I moved the second character with first director on the square with a house on it.

The combat and music were very good! It would be really cool if explosions from the chest would also hurt nearby enemies. A minimap or realy showing indicating which direction the goal is in would be a nice addition, because I felt a little lost at times.

I'm a game maker user myself, so if you need any tips or help. Let me know!

Very good for a jam!

This feels a lot like spooky mario party (in a good way).  The vibe and the mechanics fit well with the theme of the jam.

I think it might be better to have the player stats in screen all the time (maybe use the bottom part of the screen), since I was a little lost before finding the tab-key.
After you win or lose I'd suggest going back to the title screen so I can play again. Now I had to exit and restart the game again ;)

Thanks for the cool game!

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A lot of cool ideas that maybe need a little bit more polish. I managed to find a cardboard box and the exit before doing anything else, which mentioned I got away safely with the dice :) So maybe a global variable that tracks where you are in the storyline/questline is a good option?

Maybe add a few more bars of music? The short loop gets a little repetitive over time.

Congratulations for finishing on time, I had trouble with builds as well ;)

Since this was made in unity, may I recommend making a web build next time? People are a lot more willing to play a game if they don't have to download it.

All the character designs are super pretty and the deckbuilder very well balanced for a jam game! I think i'm missing how missing is rewarded? Is it that you get a new set op caps?

Amazing game tho, would have loved to have this on my GB as a kid!

The concept of the level being the same layout with more bad luck is really cool. Especially finding new like the cave. Agree with the below comment, that lucky coins was lost. Maybe add a money cat meme :'D

Congrats on a great gamejam game!

You guys need way more votes. Is it a platformer? yes, but is it a very good puzzle platformer with a bunch of levels? YES! I got softlocked in the temple, by ending up inside an arrow shooter, but amazing that you made three worlds each with a number of stage. Congratz!

Feels like a classic board game where being unlucky loses you the game. It wasn't very clear that I could only roll for stats after rolling to move and not landing on a skull. It was interesting to figure out the mechanics tho, added to the mystery! Congrats on a fun entry!

One of my favorite games of the jam! Just so brilliant in its simplicity. The batteries in my gameboy would have died out daily if this game was out back then!

All the movement options feels great and very polished. Its super cool how all the buttons respond to input and you even implement touch controls! In the second level I also got stuck at the bottom, it looked like the screen transition kept moving me between two screens?

Story feels very relatable, I will revisit this again later to try and finish the game. It's a blast to play!

The game was supposed to be more of a tribute to Gargoyles Quest, with a platforming section in the caves. Also the caves were gonna be dark, so you'd have to find a torch too. It was only after I ran out of time coding, that I figured out how much of the game depended on more level design :')

Thank you for sticking with my messy prototype and beating the boss!