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(+1)

The combat and music were very good! It would be really cool if explosions from the chest would also hurt nearby enemies. A minimap or realy showing indicating which direction the goal is in would be a nice addition, because I felt a little lost at times.

I'm a game maker user myself, so if you need any tips or help. Let me know!

Very good for a jam!

(+1)

Thank you! I'd say that the game does lack a fair amount of polish because I'm not very skilled at all when it comes to scripting in game maker. It was an uphill battle and a half, I took the game out of the debug room last minute, and only later would I realise that I could've possibly implemented things such as your minimap solution. All in all I'm just very happy that I can look at my game and say, wow, a functional game exists there.

As for the tips and help offer it certainly would be most welcome, it's just that I see myself using RPG Maker more in the near future for my big game. But I could say that I'm on the fence there because I did get a bunch of skills this jam, and my game is more of a Soulslike/Survival/Survival Horror hybrid in orientation so I may or may not jump engines instead of working with turn-based combat.


Have a good day, friend

(+1)

Definitely congrats on finishing something, it's a hard step. It's a reason I love game jams so much, the force you to finish.

Every engine has its pros and cons. I also started with RPG maker back in the day, but found I wanted more freedom in the way I make things. You could start building small parts of your game in both engines to find out what works best for you :)