Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

NottheDan

31
Posts
1
Following
A member registered Feb 14, 2018

Recent community posts

Can't follow. It works the same in both here.

You click on the "Textures" folder.

The software exports the texture images already.

Thanks. Sorry for not replying but I kinda lost use of the touchscreen PC I had been using to play it.

Now with so further playing, there definitely is something iffy with the back button registering actions. Its response is rather spotty. Also handling the inventory, trying to pick up any item to move it between the quickslots to the right and the inventory seems a matter of luck. Sometimes it happens, sometimes nothing happens, sometimes you pick up an empty slot icon instead. Using the mouse makes it slightly easier because you don't lose an item as soon as you pick it up.

When trying to use items the responses are somewhat inconsistent when an item can't be used. Sometimes the game tells you it doesn't work other times it gives no feedback at all.

(3 edits)

Thanks for the response. I must have missed the touch-only notice on the product page. Now trying in on a touch-enabled device I have new issues with it - when opening the fridge in the kitchen I have issues leaving that screen again. The 'back' button does nothing, simple tapping does nothing, double-tapping backs out and immediately opens the fridge again.

Abysmal scrolling system. Whenever you want it to scroll it doesn't or only does so pixelwise, when you don't then it twitches around on every mouse move. Utterly inconsistent. Large icons obstructing view and occasionally blocking hot spots on the the screen. 

Tried playing on the smallest map. The map did not contain any rock tile, making it impossible to continue. Retried with a new map. Same.  Retried with a new map. Same. Retried with a new map. Same. ...

Tried large map. Finally got a rock tile to be able to start playing.


Advice: Ensure that the maps created are actually playable at all.

Thing is, it is comparatively easy to do in parametric 3D, where objects are mathematical constructs first and foremost and any mesh geometry will be generated wholesale by the software. That's why it is a staple in CAD products. AssetForge does not work with parametric 3D objects, it works with pre-made meshes. Cutting pieces out of them, stitching them together and deciding where faces and vertices have to be placed to not damage the pre-existing geometry but to also modify it in accordance with other geometry that joins with it/cuts it is a whole different kettle of fish.


If I remember the Unreal engine correctly then it is not "universally" supported, it only applies to the level editor, which basically is a fancy volumetric object editor. It's not applicable to the various geometric meshes you import to populate your scenes with or use as actors.

That would require metadata to be included which is not assured any target software can actually read and use.

That means it is not worth trying to implement, costs too much development effort for too little benefit.

Additive and Subtractive Mesh

You are asking for boolean modeling, something that is difficult to do even in full-fledged 3D suites. It may sound esy to the user, but the geometry creation is very far from trivial.

By importing them to a different scale.

Shame for you then that most programs do not support all those options but just the most common subset. You're better off sorting it out on your UV map than expecting the .mtl file to do that job.

wait for the next release

SHIFT-click to select multiple objects

You might be better served with a program like MagicaVoxel. 2.0 will bring some of that but AssetForge is not really made for that kind of thing.

You move with the middle mouse button

Open the object in a 3D app of your choice, scale the object to the correct dimensions, export.

Use the blocks from the guide for size reference.

How about changing the scaling when importing into Unity?

https://itch.io/t/96123/creating-custom-blocks

I addition  a set of traditional top/bottom/left/right/front/rear views on hotkeys would be useful. It's a bit cumbersome having to constantly fiddle with the view just to figure out if elements are correctly aligning or not.

Do you just want the program to have it? Buy regular. Do you think what the developer is doing is awesome and you want to support them? Buy Deluxe.