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Asset Forge

Create your own 3D models and 2D sprites! · By Kenney

asset forge has various problems

A topic by winered1 created Aug 29, 2020 Views: 324 Replies: 3
Viewing posts 1 to 4

(translated with google translator) are just observations.     

Kenney software asset forge 2.1.0 itself is very nice and has some potential, but with many limitations which is not the best.

problem 1) asset forge is not optimized for various operating systems, it goes too slow, it jerks to make (almost) useless the software sometimes jams and the software had to close it again, to make it a bit usable or had to disable anti-aliasing, abient occlusion, shadows, vsync. it's not the best. Having a macbook pro 13 "2017 8gb ram 1tb Intel Iris Plus Graphics 650 1536 MB. problems).

2) In asset forge you cannot export folders outside of asset forge 2.1.0 for example aircraft and blaster block, elegantly I mean with the folder with files inside the aircraft and blaster block for example (those that are d 'I enter the asset forge by default).


3) in asset forge it is difficult to import files such as OBJ in or I don't know how to do it, if I'm not mistaken and as if the software does not accept to let the OBJ file enter the asset forge, while its proprietary file format of asset forge maybe yes? I don't know  THANKS :)
  (I don't know if other users have had similar problems to me?)

1. Sorry to hear you're having issues with the performance of the application, as you said lowering the visuals will make it more usable however Asset Forge is still a fairly performance heavy application. I'll be attempting to further optimize it through updates.

2. I'm not sure what you mean by this exactly, sorry.

3. OBJ is a fairly standard file format for 3D files, you can read our guide on how custom models work here.

(translated with google translator) kenney
(I don't know if you can understand what I meant) :)
ABOUT POINT 2) I mean for example if I create as an example 10 blocks or objects and put them in a new folder always in asset forge.

2.1) But when I decide to export them outside of asset forge I have to export a block or object one at a time and it is a sin regardless of the category of the object.

2.2) As an example if in the field there are several separate aircraft blocks, between them when the export, outside of asset forge, in any selectable option exports them as, if it were a single block (1 file) and also when the user for example wanted to export them outside of asset forge as if they were 2 objects (2 files at once) instead of one file, only that he stores it as a single block and a bit of a pity.

2.3) When the user wants to export many blocks or objects created or not outside the software, an object or block is forced one at a time even if the blocks are under a folder or category inside asset forge, it is not the maximum. When you would like to export them out of the software with many + file blocks in the same way in an ELEGANT WAY fast and easy always within a folder or category.

2.4)For now, even if the user wants to export a folder or category with many blocks inside, for example the AIRCRAFT folder outside of asset forge, always in ELEGANT WAY I mean EASY AND FAST, always at once, with many blocks as if they were many separate files ALWAYS IN A SINGLE FOLDER WITH MANY FILES CONTEPORE OUTSIDE ASSET FROGE unfortunately for the user for now he cannot :(                                             Perhaps with future additions perhaps you can.

Thank you for taking me into consideration :)

The blocks are intended for use within Asset Forge. Bulk export is not within the scope of the software.