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winered1

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A member registered 75 days ago

Recent community posts

(1 edit)

(translated with google translator)

1) the ability to install extensions, I mean exactly that extensions gives extra features compared to what "basic or deluxe" asset forge currently offers. That in other 3D MODELING SOFTWARE such as UNITY, BLENDER is already DEFAULT.
(I DON'T KNOW THE TECHNICAL NAME OF THESE FUNCTIONS, I EXPLAIN TO MY POROLE). Type of extension that I thought sooner or later were being produced (maybe one day it will be indroduced)
1.a) function: cube with a hole as in the example photo
                                                                                                                                                                                                     1.b) function: when various figures are superimposed or joined together, non-necessary faces, polygons and vertices can be eliminated, so that the block or 3d model was clean, without too many faces, polygons and vertices, so that the weight of the 3d model + light or + optimized.
1.c) the purpose of the extensions is to CREATE various 3d models, in my case always low poly but without using external software, for CREATE  these basic blocks or 3d models a little more difficult to do.

1.d) BLENDER not easy to use and hard to guess is not suitable for beginners like me.  For example, if you need to create a cube with a hole, you are obliged to use software such as BLENDER or similar to do this

1.a)

                                                                                                                                                                                                                  

(1 edit)

Kenney, I have some requests or advice for forging resources; that users will surely appreciate very much. (translated with google translator)

Surely users will appreciate it a lot if they are introduced :) (READ AND CONSIDER)  (sorry I do not speak English)
I hope this ability to install extensions for asset forge is introduced :)

1) Introduce the possibility of installing THIRD PARTY EXTENSIONS to forge assets, so that ASSET FORGE through EXTENSIONS BECOMES VERY USEFUL AND SIMPLIFIES THE CREATIONS OF MODELS a bit more COMPLEX (always low poly).

1.A) I DO NOT SAY YOU HAVE TO CREATE EXTENSIONS FOR ASSET FORGE BUT (MAYBE) maybe the DEVELOPERS OR THIRD USERS will do it, TO DO EXTENSIONS FOR ASSET FORGE has made the creation of asset forges very useful; If this possibility will be introduced in the creation of asset forges!

1.B) (perhaps) it may be difficult to introduce this possibility of installing extensions for asset forge, BUT NOT IMPOSSIBLE. :) THANKS

(1 edit)

Kenney, I have some requests or advice for forging resources; that users will surely appreciate very much. (translated with google translator)

Surely users will appreciate it a lot if they are introduced :) (READ AND CONSIDER)   (sorry don't speack  inglish)

1) Introduce the possibility of installing THIRD PARTY EXTENSIONS to forge assets, so that ASSET FORGE through EXTENSIONS BECOMES VERY USEFUL AND SIMPLIFIES THE CREATIONS OF MODELS a bit more COMPLEX (always low poly).

1.A) I DO NOT SAY YOU HAVE TO CREATE EXTENSIONS FOR ASSET FORGE BUT (MAYBE) maybe the DEVELOPERS OR THIRD USERS will do it, TO DO EXTENSIONS FOR ASSET FORGE has made the creation of asset forges very useful; If this possibility will be introduced in the creation of asset forges!

1.B) (perhaps) it may be difficult to introduce this possibility of installing extensions for asset forge, BUT NOT IMPOSSIBLE. :) THANKS

 

Kenney, I have some requests or advice for asset forge; that users will surely appreciate it very much.
(translated with google translator)

DEFINITELY USERS WILL ENJOY MUCH OF THIS if it will be introduced :)
(PLEASE READ AND TAKE INTO CONSIDERATION)
1) Introduce the possibility of installing THIRD PARTY EXTENSIONS for asset forge, so that ASSET FORGE through the EXTENSIONS BECOME VERY USEFUL AND SIMPLIFIES THE CREATIONS OF MODELS A LITTLE COMPLEX (always low poly).
1.A) I DO NOT SAY YOU HAVE TO CREATE EXTENSIONS FOR
ASSET FORGE. BUT (MAYBE) perhaps DEVELOPERS OR THIRD USERS will do so, TO PLACE EXTENSIONS FOR ASSET FORGE made it very useful asset forge; If this possibility will be introduced in asset forge! :)
1.B) (perhaps) it may be difficult to introduce this possibility of installing extensions for asset forge, BUT NOT
IMPOSSIBLE.  :) THANKS

OK, THANKS

1) the Zeus Game Assets license for its asset games and are they of the MIT license type? (translated with google translator)
2) works derived from your asset game weapon blaster blocks, creating a weapon or / and modifying from asset game weapon blaster block becoming a derivative of these asset game blaster block, CAN YOU SELL A DERIVATIVE WEAPON TO OTHERS AS ASSET GAME? (I only ask)
3) ONE USER OR / AND USERS HOW MUCH MUST PAY for all these (200 or more) asset game WEAPON blaster blocks made by Zeus Game Assets, to have a CC0 public domain license for (200 or more) these blaster blocks ? (I only ask)

(1 edit)

I'd like to ask for new features for ASSET FORGE 2.0.
Surely other users will appreciate it with these new functions for ASSET FORGE 2.0
(i don't speak english translated with google translator)

1) ring cut function to cut the figure, where I want, to cut it independently from the species figure (3d model) and where on the model wherever there, the user wants to cut the 3d model.
once cut as if it   2   models 3d

2) knife function.
3) function smoothes the 3d model.
4) function extrude region.
5) revulution function.
6) function collects faces.
7) function eliminates vertex, edge, unnecessary faces automatically; when you join or group together 3d models, ditto when you select a single figure.
8) construction function elemination part of the models only which is superimposed on the other 3d model, differentiates

9) to make a long story short I ask almost all the functions of BLENDER ONLY IN THE 3D MODELING SIDE, SO THE USERS CAN CREATE MODELS + COMPLEXES WITH VERY EASY, and some screenshoots to give idea to new functions for asset forge 2.0     (I don't know if you will see the screenshots well)