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Asset Forge

Create your own 3D models and 2D sprites! · By Kenney

introduce the possibility of installing extensions for asset forge; thus ASSET FORGE will be even more useful for the user

A topic by winered1 created May 26, 2020 Views: 274 Replies: 3
Viewing posts 1 to 4
(1 edit)

Kenney, I have some requests or advice for forging resources; that users will surely appreciate very much. (translated with google translator)

Surely users will appreciate it a lot if they are introduced :) (READ AND CONSIDER)  (sorry I do not speak English)
I hope this ability to install extensions for asset forge is introduced :)

1) Introduce the possibility of installing THIRD PARTY EXTENSIONS to forge assets, so that ASSET FORGE through EXTENSIONS BECOMES VERY USEFUL AND SIMPLIFIES THE CREATIONS OF MODELS a bit more COMPLEX (always low poly).

1.A) I DO NOT SAY YOU HAVE TO CREATE EXTENSIONS FOR ASSET FORGE BUT (MAYBE) maybe the DEVELOPERS OR THIRD USERS will do it, TO DO EXTENSIONS FOR ASSET FORGE has made the creation of asset forges very useful; If this possibility will be introduced in the creation of asset forges!

1.B) (perhaps) it may be difficult to introduce this possibility of installing extensions for asset forge, BUT NOT IMPOSSIBLE. :) THANKS

(2 edits)

What do you mean exactly by "the ability to install extensions" ?
That's a very global description which could mean anything - what kind of extensions were you thinking about and how would this be implemented?

I have also read your older message (commented at preview 1b) requesting a lot of Blender functions to be available within Asset Forge. You've requested features like 'knife/bisect/extrude/smoothing' - now i'm only guessing this is what you're trying to achieve if it would be possible to create (third-party) extensions. However i don't think this will be added anytime soon, i'd suggest you keep using Blender for those actions. I'm also using Blender myself in addition to Asset Forge. Like earlier said by Kenney: "Asset Forge is a tool for kitbashing pre-made blocks" and not intended for editing/sculpting existing models.

Did you have any ideas/suggestions for extensions that are not features of Blender but are related to Asset Forge; Creating a new model made of pre-existing blocks. If so, could you explain further than just "option to have extensions" ?

Personally i don't think it will be added, at least not for the foreseeable future. Honestly there is nothing wrong with using Blender next to Asset Forge for optimizing some blocks.

(1 edit)

(translated with google translator)

1) the ability to install extensions, I mean exactly that extensions gives extra features compared to what "basic or deluxe" asset forge currently offers. That in other 3D MODELING SOFTWARE such as UNITY, BLENDER is already DEFAULT.
(I DON'T KNOW THE TECHNICAL NAME OF THESE FUNCTIONS, I EXPLAIN TO MY POROLE). Type of extension that I thought sooner or later were being produced (maybe one day it will be indroduced)
1.a) function: cube with a hole as in the example photo
                                                                                                                                                                                                     1.b) function: when various figures are superimposed or joined together, non-necessary faces, polygons and vertices can be eliminated, so that the block or 3d model was clean, without too many faces, polygons and vertices, so that the weight of the 3d model + light or + optimized.
1.c) the purpose of the extensions is to CREATE various 3d models, in my case always low poly but without using external software, for CREATE  these basic blocks or 3d models a little more difficult to do.

1.d) BLENDER not easy to use and hard to guess is not suitable for beginners like me.  For example, if you need to create a cube with a hole, you are obliged to use software such as BLENDER or similar to do this

1.a)

                                                                                                                                                                                                                  

There's no plans to allow for extensions other than custom blocks, custom textures and Lua scripting. There's technical limitations which keep features like the one you describe to be added. Asset Forge works in a way where users place blocks (meshes), but those blocks cannot be edited - that's not supported due to the save file structure (it doesn't save mesh data).

If you'd like to create your own blocks, or advance edit them, do use Blender. I can add these features in Asset Forge but they'll never be as good as Blender's, so it doesn't make sense to compete with that.