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Moltak

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A member registered Sep 18, 2016 · View creator page →

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- Windows / i7 - 7700HQ / GTX 1050

- 8 AM - 5 PM UTC -5

-Yes I have discord Moltak#3229

- Want to experience new parts of game development

- Mexico

- Yes

- 19 Fluent english.

Game Title/URL: https://moltak.itch.io/knossos-invasion

Pitch/Information: Endless naval shooter. The web version seems to not work correctly.

I'd like feedback on: Anything

The game has been released, unfortunately, I did not have enough time to polish the game at all I had some very busy weeks and could only work on the game for 4 days a couple hours each.
The 3d-ish effect I used didn't work well with the cannons I did not have time to test this at all, there are no sounds and the ai is nonexistent to say the least.
My limited time was managed very poorly the first weekend of the jam was when I had the most available time yet I spent all the first day working on the 3d-ish effect.
I learned a lot about how to make games with the Godot engine with the experience I gained I'd say couple more jams and I could've had this game in a state I'd be happy with.
The hardest part coming from Gamemaker studio for me has been collision detection they work in completely different ways and I didn't quite get them right in the game.

Day 4

I got some time to work on the game today but not nearly as much as I would've liked, I have implemented enemies in the most basic form, all they can do is aim at the player and bounce around but most of the groundwork has been laid and I do hope to be able to finish some basic AI before the deadline.

TODO:

Finish enemy AI.
UI (Score, Player lives)
Load art assets
Goal? (currently is nothing more than a top-down shoot em up)

Day 3

Progress has been much slower than I had hoped, both an unusually busy week and my inexperience with Godot engine have slowed me down.
The player is now fully functional in the scope of the game I want to build.
The only missing feature is the enemies for the goal scope of the game and depending on the time remaining more features will be added


The art style is still temporary but I'm thinking about that size Play Area/Ships

Coming from Gamemaker I miss some stuff and getting my head around "Everything is a scene" did get me confused at times.

But the editor is much nice than the old Gamemaker Studio one the only thing I'm missing the most is middle click documentation but the search feature almost covers it.

Hello everyone I am Moltak, hobbyist developer.

For this jam I'll be using Godot game engine for the first time, I used to work with Gamemaker Studio but since GM:S 2 was launched I have been looking for a free alternative so I am giving Godot a try.

For now my game is going to be a slanted top down naval game were you "Captain 'The player'" will defend against the "Black Sails"

Current progress is only a simple player ship.

Controls -

A or Left Arrow key - Move Left

D or Right Arrow key - Move Right

W or Space or Up Arrow key - Jump

Left click or E - Switch Colo(u)rs

Pressing Z makes the window larger.

Not on all levels will you be able to double jump.

(2 edits)

Day 2 of devlog

I have finished my movement code and have made the activation of my puzzle system possible

now to come up with puzzles

Hello I'm Moltak and i'm making a puzzle game where you play as a fat cat who's evil concerned owner is hiding your food and you gotta get access to it.


I'll be using gamemaker, I've only made 1 game before (Available on my itch page) currently I've only got the idea done.