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A member registered Sep 18, 2016 · View creator page →

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The art style is still temporary but I'm thinking about that size Play Area/Ships

Coming from Gamemaker I miss some stuff and getting my head around "Everything is a scene" did get me confused at times.

But the editor is much nice than the old Gamemaker Studio one the only thing I'm missing the most is middle click documentation but the search feature almost covers it.

Hello everyone I am Moltak, hobbyist developer.

For this jam I'll be using Godot game engine for the first time, I used to work with Gamemaker Studio but since GM:S 2 was launched I have been looking for a free alternative so I am giving Godot a try.

For now my game is going to be a slanted top down naval game were you "Captain 'The player'" will defend against the "Black Sails"

Current progress is only a simple player ship.

Controls -

A or Left Arrow key - Move Left

D or Right Arrow key - Move Right

W or Space or Up Arrow key - Jump

Left click or E - Switch Colo(u)rs

Pressing Z makes the window larger.

Not on all levels will you be able to double jump.

(Edited 2 times)

Day 2 of devlog

I have finished my movement code and have made the activation of my puzzle system possible

now to come up with puzzles

Hello I'm Moltak and i'm making a puzzle game where you play as a fat cat who's evil concerned owner is hiding your food and you gotta get access to it.

I'll be using gamemaker, I've only made 1 game before (Available on my itch page) currently I've only got the idea done.