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A jam submission

Stealth intel gatheringView game page

Submitted by Moltak (@MoltakDev) — 1 hour, 9 minutes before the deadline
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Stealth intel gathering's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#453.0003.000
Use of the Limitation#503.0003.000
Enjoyment#512.4442.444
Overall#532.6672.667
Presentation#622.2222.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Moltak

Software used
Godot

Cookies eaten
1 banana (this is not a cookie)

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Comments

Submitted

I really enjoyed the retro sound effects, really fit the style.

Submitted

Good game made for just 12 hours. 😁

Developer

Thanks

Submitted

Haha, I love the retro style and sound effects

Developer

Good things come out from my inability to actually draw xD

Submitted

Hi Moltak,

I found your game quite challenging with the limited hiding spots. This led to me being very careful and watching where my enemy was before I could move, this was quite nice since you wasn't punished for getting caught right away.

I would of really like some background music or atmosphere to get me 'into' the world of your game, maybe something suspensful, the lack of sound made a big different to my engagement. The level design was basic and could of been improved upon however for what the game was it was sufficient to get the point across and I still had fun! :) 

I would really like to see you add more and while I understand you only put 12 hours in, I think you still did a great job and I am sure with more time put in you would of covered my mentions points.
 
Great Job!

Developer(+1)

I always under use sound in my game jams lol, in my defense  I had music going while I program (Who can work in total silence that's just weird) 

Submitted

Fun game a little hard though to time when to hide because you can't always see the cops.

Submitted

Not bad for 12ish hours of work. If nothing else it fun enough to play through twice :)

Also - I am the big oof who worked really hard to get to that extra bit of the level with the secret message. YOU JUST MADE AN ENEMY FOR LIFE!

All jokes aside - thanks for making a fun game :)

Developer(+1)

I had planned to only have 5 boxes but when I made the level it had 6 floors so making the last one super hard for no reward was me just being evil....but the sound when you pick them up changes so it's really your fault for not paying attention ;)