Fun little game! As always, I appreciate the art and the concept of this game! I wish the ghost's patrol paths were randomized/ procedurally generated to some degree to keep it somewhat fresh across play-throughs. I want to place the sensors myself instead of the game placing it on top of an active character's current location. I found myself accidentally wasting money because I bought a sensor while a character was on the way to a new location and it dropped it in a hallway that the ghost was not going to pass through. Outside of grammar issues and other QoL things, I was left wanting more.