Yo, late as hell reply but I finally got the project on github for others to mess around with and hopefully add more to it. Good luck working around my code it was written ages ago but I'll help with any questions I can. https://github.com/TrentSama/DigimonTCGPackOpeningSimulator
Melon_Dev
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Hey, finally figured out how to get the project available for others to use. Here's the github page, good luck with figuring out my awful code. https://github.com/TrentSama/DigimonTCGPackOpeningSimulator
I'd be down to try open sourcing but I've never done something like this, if there are people to talk to/ resources to look at I'd love to see them.
I would love to keep adding the sets myself but I have no free time while I'm working on my main game project. (also I don't know why my post is formatted like this I'm trying dude)
I meant more that the boss seems to sometimes stop after different numbers of movements, but you're absolutely right that it can be manipulated to get more favorable results and isn't really random (a little burnt out at how many games were pure luck). I was in a bit of a rush to get the comment out so I apologize.






