The game looks clean all in all, but I have a few nitpicks and improvement ideas:
- The dice rolling feels a litte bit like an afterthought, because it does not tie in very strongly with the core concept of the game
- I really like the shooting sound itself - but it can get a bit repetetive! Maybe slightly pitched versions or different versions of it alltogether would be nice. Also the sound for when an enemy dies feels kind of out of place. I could imagine more of a "spacey" sound for that too, instead of just a "plop" sound. (I hope that makes sense!) I think a subtle sound for the footsteps of your main character, or a sound for when the dice is rolling (thinking of the dice rolling sound in Mario Party for example) would also be really cool!
- The hitboxes of the enemies felt a little bit small, and sometimes they just felt really hard to hit even though I was aiming right at them - but I think it's a taste question!
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Dice Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1518 | 3.379 | 3.379 |
Enjoyment | #2175 | 2.793 | 2.793 |
Overall | #2190 | 2.977 | 2.977 |
Creativity | #3024 | 2.759 | 2.759 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
cool
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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