The flying controls can feel a little hard to use properly sometimes, but overall it's one of the more functionally complete games of the jam. It feels like everything that was wanted to be accomplished was accomplished with a pretty comprehensible gameplay loop.
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Thief's Luck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4688 | 2.020 | 2.857 |
Enjoyment | #4943 | 1.717 | 2.429 |
Overall | #5249 | 1.717 | 2.429 |
Presentation | #5741 | 1.414 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We decided to let randomness be determined like a flip of a coin. You must get through a maze with in the time limit while you have a chance to either have a jump or charge ability each time you start up the game. Picking up a coin in the level will flip the coin and you have a 50/50 chance to get the other ability or be stuck with one. How you get through the stage changes depends on what power up you get and what routes you choose.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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