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Medicine Storm
Creator of
Recent community posts
I like where this project is headed. :)
"Music from OpenGameArt"
Where on OpenGameArt? That's like saying "Try out this cool game I found: https://itch.io/games"
The downloading of these assets from OGA has been disabled for now. https://opengameart.org/comment/106212#comment-106212 Let us know what you decide.
Echoing what others have said about movement and hitbox, I think a potential solution to both is to reduce the size of the hitbox to include only character's legs, and not the head. As it is now, the hitbox represents a tall character lying horizontally into the Y-axis of the environment, but this is a simulated 3D environment where the character should be standing up, extending into the Z-axis.
For some reason the aesthetics of the door flanked by candles indicating progress struck me in a very positive way. Nice touch.
I enjoyed the game. Thanks.
eh, that bug is not terribly significant, so I wouldn't worry about fixing it before the judging is done. It is usually not allowed since fixing bugs after the deadline weakens the point of the deadline, but WithTheLove sometimes makes exceptions on a case by case basis. You should ask him.
I did indeed manage to utilize the gourds :) Thanks.
Per the Jam rule #3, Credits must include:
The Author's name or OpenGameArt.org handle(done)- The name of the work as given on OpenGameArt.org
A URL pointing to the asset on OpenGameArt.org(done)- The license for the work
You have two of them, and honestly they are the 2 most important ones IMO, so it may not be a deal-breaker, but to be safe it would be a good idea to also include the name of the work and the license as well.
Love it! You've captured the feeling of those old Dragon Quest games that I enjoy so much. Well done.
Some errors(?) to report:
- Like with the love studios, I was not able to complete the Silver Root quest because the doorway opens the pathway to walk around on the treetops. Nothing could be found.
- After Tex joined the party, I collected the bombs and other equipment from the treetop hideout, then rested and saved at the campfire at the base of the hideout. After that, attempting to leave the area did not leave the screen, it just made the characters invisible. After stumbling around blind (invisible) I eventually found my way out of the forest but still did not re-appear until I stumbled into the mountain pass area and triggered another cutscene.
- After defeating the Stone Golem at the end of the mountain pass, I realized I missed the treasure hinted at in the dead man's note, so I immediately re-entered the mountain pass area and was promptly attacked by the Golem again.
Still playing. Looking forward to discovering more. I keep dying in the dream-of-lies inside the temple. Being perpetually muted makes the battles abruptly impossible. Difficulty went from 7 to 299 real fast. Should I be grinding for levels a lot more before getting to that point?
That doppleganger is a curveball! I am curious how your engine puts together the 2.5D scenes and does transitions and turns. I really like it. I notice my wizard will NEVER level up his dagger skill; he's not skilled enough in it to ever hit even the weakest enemies, which means he never gains any skill experience from inflicting damage, which means it will never gain a rank, which means he will never hit even the weakest enemies. :/
Overall, a fun experience!
Looks great! I'm a big fan of the Might & Magic games, and this seems a fantastic love letter to that franchise. However, upon starting the game, I took two steps and was promptly incapacitated by a large snail; How do I attack it? Right-click, as indicated above, seems to do nothing (nor left-click, middle-click, space, ctrl, alt, or any other key besides WSAD). I am able to turn, pick up my character's items (only allowed to put them right back where I got them, though) and "end turn". Everything else is "you cannot move while engaged in battle".
EDIT: ah, right-click the handed item! Not the enemy itself. I should have known. Disregard!
I had fun with this!
- when I try to make watermelon nectar, I'm told I don't have any "grape". When I click on the pineapple icon without having any pineapple, it still makes it, but uses watermelon instead.
- If I have the supplies for one of the drinks the customer wants, but not the other, why am I not able to make the one drink for them and offer a refund on the other for partial credit?

