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Madson

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A member registered Nov 12, 2016 · View creator page →

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It took a while to play it by mt own and super I'm exited for the continuation already!

Super well made with a strong level design! The sprites are really cute and some levels made me replay them a lot. Amazing! Which engine/frame have you used? Its for my homework!

Thank you so much! It was wild LMAO.

It was crazy! Just updated the site with a Dev rant. it was a wild month for sure.

Thank you! Without you being my inspiration in the last day I couldn't make it happen! I can't thank you enough!

It was a pleasure to hack your game >.<

My appreciation for this games grows every time I play it! It is filled with lots of tasty choices, either artistic or by the story being told.

Very well made!!

Here is the mobile compliant one: https://madson.neocities.org/amisonic/

Thank you! I'm gonna put that there just in case.

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Thanks for the report! That's odd. I just tested with a laptop that did not had it installed and it did work there too. I'm gonna test that on another PC and see if I can track this issue. Could be some weird dependencies issues too.

It will. At least it should! If you have any more useful commands to add just let me know. I can add that command to the zRupi too if you think that is useful.

It doesn't but what kind of commands would you like? LoopyMSE has the default command to run the rom tho. If you want something extra I can add if possible!

Okay, let's see. Some questions before I can properly answer it. Which windows version are you running? Do you have the prerequisites installed? the latest visual c++ and the latest .net framework are necessary. Which files gets created when you use the front end?

Yayyyyy have fun!!

Thanks! This latest update wasn't made by me but I put everything together in this interface so people can easily enjoy it!

Linux support available. From the new emulation version. Not in this front-end but you can check it out here: https://github.com/partlyhuman/LoopyMSE/releases

Controller support available. You cant customize from the interface yet though.

Thanks for the comment! Hope you liked it.

Controller support in on priority list!

I made some adjustments and it makes more sense now. It is just more like an idea. Theres no level design to this although I still want to do someting more involving with it.

Of course, ask anything you want. You can DM me as well. In this case I use the SGDK in combination with 68k assembly for the move involving stuff!

I corrected a lot of stuff and it is working properly as far as I can test! Thanks for your interest!

Thanks for at least trying! So, is the game window on focus? Sometimes the JS emu or the itch site is picky. But it should work. I tested using a xbox controler and keyboard on pc. If it doesnt focus you can try using the fullscreen button before "click to play button" to force that too.
Just the js emu/itch shenanegans.

Thank you so much! The game went all buggy after I merged my semi-custom code to the original source. I'm working to reestablish the collision and other stuff ASAP.

Hey thanks for playing! I'm glad it reached you! I tried to make something different using rpg maker. Believe it or not the core stuff was done with pure events.

Glad you liked it! It was part of a gamejam so I had a limited time to make it. Nice you played with the controller I made my best to make it fully compatible with them.Even with the added commands.

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Thanks for your report! I just updated with the latest README! Shader support added to the TO-DO list! I'm gonna tackle those updates and better integration on this emulator. 

It is not there yet. I can add that to the tasklist just as the linux port.

It does not have a Linux port yet.  I'll add to "future plans". The original one is a windows only emu. Open source, so it can be ported to Linux. It's doable. Thanks for your consideration!

Okay then. I didn't had that problem. Except for the saving, which I didn't test extensivily. Everything else just worked out of the box with exceptions already mentioned. I'll test with android 14 too.

Thanks for reporting back. I'm gonna search for a solution!

Okay then. It is easier with newer versions. The issues are likely about some safety stuff as far as I can see. Althou it doesn't seems that at first glance.

I mean, it is more about the plugins. I made it with a good amount of plugins but I tested all them before build the final APK. I had to replace some of them due some js errors. So yeah it depends on how the plugins are made. Some works just fine others doesn't so much

Hello again. It seems the issue is a bit deeper than I expected. I feel I need to reimplement it. But I need a bit more time for that. Just an info, what is the minimal desired android version for you?

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That's really odd. I gotta try to replicate it myself. Is it like the variable simply does't exist? strange.

Edit: I used some custom menus and options on my projects. Maybe that makes some difference? Gotta test more. I think I can try to reimplement it when I am more free on time

That's odd. I'll have take a better look on it

Ah okay it looks something that makes sense. I think I have a little time to test. I can test if you send it to me. Just tell me what I need to pay more attention

Let me know anything you find. So I can try to change some configuration to make it work better. Are you using MV or MZ?

Hey thanks for using this 'tool'. I'm really really glad it helped you!

Thank you so much! I'm already greatful for the amount of learning and progress I made in a lot of stuff that I always was curious but never had time to do. Even the shaders I made some of them. I still want to realize my vision in this project. Again, thank you so much for the patience.

I added the fullscreen button. I also added a windows executable with only the logo and menu screens.

Time to go back working!

Thanks for the patience! I'm fixing things now. I don't plan on creating new assets since I've already done everything and all the music and sound effects I need. The issue is that I didn't have time to fix a pretty big bug that happened in the last hour. All my scenes went black in the last hour before the deadline. I took a break and now I'm working on it.

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Thanks for playing! You are more than right I realized myself some of this stuff, but you know you get used of what you are doing haha.

There is a "Secret Speedrun Strat: add a secret way to beat your game real quick.". It is now not a secret anymore, you can beat the boss a lot faster if you do the shield+dash combo.

Art, sound and music is great. Love the mood and the usage of the RPG Maker MV. Works well with you want to sell. The "main" battles are kinda hard, but expected so. Silly and fun enemies but I can't stress enough how the custom assets made a difference here.

Great artwork and music fit so well. Unlike others I liked the mix of sprites with 3D. Of course it could've been better integrated but it can work.

I envision this game more as an educational one. It is simple and straightforward. Loved the idea I just wished it was a little more flourished. Keep up the good work!

I liked the music, the dithered background and how everything overall looks. Well, textures are filtered which isnt ideal for this kind of game and I don't know how to progress. I entered all the portals and killed all monsters but yeah no progress. Still a nice idea though.