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Madson

31
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6
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A member registered Nov 12, 2016 · View creator page →

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That's a neat idea! Will you update this one or just create another one untied to the jam?

Woah really impressive concept. I had a lot of fun and the last boss is great. Don't have much to add, the pacing is good and I'm surprised how polished and there are variety in the levels and enemies.

I loved this game. To be honest it is inspirational for a jam. The art and music are pretty good. I liked the way it moves and so.

Intro reminds some tech demo (direct x testing maybe) which is great! Song is nice. Amy is has a pretty cute model. Works almost fine in ultrawide. My only complaint is about the aim. Sometimes it doesn't go the direction I want. A bit short but I enjoyed it.

Thanks for the feedback! I've made some balancing changes but yeah the core remains the same. I'll take that into account! The boss deal is that yeah it is easier to tank the damage, it was different before but it was a lot harder so I've changed it. The thing is that he has some good iframes while is tracking you so yes. Again thanks for playing and I'm taking notes to get more improvements for this or the next one.

Great music, kinda reminds something Sega/Touhou would do (do mind to share it?). I found the model cute. No facial features but I think it fits to the enviroment. I don't mind it being lacking textures, it just needed some outline. A hard game but you can try as long as you keep gaming and the enemies stays at the same place as before. So as soon as you get the hang of it, just works. Camera is a bit hard to understand sometimes. I get the isomeric nature but it took awhile, I managed in the end (I reached the teal thing but what do I do next?). Iddle animation happens as soon as we stop moving, a bit distracting.

Great idea, characters are unique and the action is fine. I easily got the hang of it. Ah de dialogue is also good. Another good thing is that it looked great/correct in an ultrawide display.

I had to go back to get the first med kit.

My complaint is about the damage feedback, not so visible and I miss some sort of crosshair (not only on scope) and indication of the downtime. I kinda don't know that to do in next stage.

Still. I liked it more than I could anticipate and I had fun with it. Thanks for the game!

The beginning is a bit hard but I got the hang of it soon enough. The magical 'renting' idea is pretty neat. The visual are fine and the girls are unique in their own way. Music fits just fine as well.

So I found it to be too easy after the first bumb you encounter. Not sure if I exploited it or something like that. More sound effects would be nice as well. I don't mind the engine it was made, just a good exercise.

I like the idea and the gameplay. The abilities are fun to connect. Kinda gives the LoL vibes from it. Not bad inded. The girl (model) is cute abeit devoid of animation. My problem is that I got to wave 15 or so then I pressed esc to pause and it didn't. Well, it is fine though. Just played it again.

I was having fun playing this game but then I stuck out bounds and never returned.  Closed the window and then I thought "I want to see what is more in there". I loved it. Guys, always give a second chance to a game.

Love the neon colors  and the overall presentation and story. The stand out for me are the boss phases, it got me hooked. Wasn't that dificult but they're enjoyable.

Thank you! You are not wrong, they're OP. Okay I've updated to make them less insane. Also what you killed remains killed if you choose to keep on going. So, give it a second try if you inclined so. Again, thanks for your feedback!

Love the pixelate nature of the game. Music is nice and the gameplay are quite good. Ok jumping is a bit floaty but still great to control. The idea of stopping specific monster by the clock is really fun. But boy it is hard, 1 hit and you are done. Not a bad thing though you can just keep on trying.

My only complaint is that there's no button to reset the room so you could try just that.

The twist is welcoming. So dark and hopless. That ending tho haha.

Overall, love it!

The premisse and the fun clicking part is there. It just gets a bit repetitive. In the end I like it. Everything fits nice together, the sounds and graphics. I tried to play the game without reading what I'm supposed to do and the numbers were kinda crazy but it was ok after I read how to do it.

I like the idea but it is a bit hard to control, but after playing for awhile I managed to make it work. Also I like the art in there, looks good and everything fits just fine.

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I like the art, the music. The writing is good, a bit repetitive or lenght in some parts like other person said. I still don't mind it be too sweet or something like that. Just entertaining and it got me focused. It is just cute. There's a good concept you could develop on.

I'll follow you to see how do you evolve. Keep on doing it!

Edit: I forgot to mention that it was the first game that dragged my attention. The colors or something, not sure why but I've finally had time to play it.

Nice concept, pretty graphics and cute music!

Stages are really hard but after some attempts you get the hang of it.

A very polished game. I'm impressed. Loved it!

Thanks!

Oh thanks a lot! I just updated the game. Added the prologue and some other stuff.

It is a very cute story! Love it. Nice style and colors.

Vilnaf was very kind. I know is his silent way but still.
Hope they had a great diner. Glad everything has been solved.

~The third little pig~

My only complaint is about the minigame part, a bit clunky but I managed to do it.

It is a good game, a good take on the Gauntlet formula with a bit more on it.
The art is amazing! The color palette is also really good, the enemies are cute and they make a fitting sound when they die. It controls smooth as well. My only complaint is that the levels felt a bit too big. It is fine as is but with a little more impact in the action and tighter levels it could've been even better.

Human supremity absurdity, oh well. Spell names are fun. Music fits well to the action.

"It's dangerous to learn too much."

Overall I had fun playing it.

[Spoilers]
I can see the air thing becoming a reallity in an strange future.
The "happy land" thing is hilarious.
I love how Azul is just worried about Flor
The ending is a bit rushed but I can understand it. I though Flor would try to convince by some user choices but it didn't happen.  Okay in the end brute force would be needed anyway. This was MY expectations.

As a fan of rail shooters myself I like the concept. The controls are simple and the weapons are fun and very different from one another. The art with the 3D background works well and the song is good albeit repetitive (understandable). My main complaint is the same as the others it is just a bit too fast in the camera changes.

I loved the game and its hand drawn art. The first puzzle is kinda hard but I ended up figuring it out how it works. The boss part wasn't as hard even before the transformation.

Charming, entertaining and full of personality!
(sorry if I posted twice but I think I this small review should be here as well)

I loved the game and its hand drawn art. The first puzzle is kinda hard but I ended up figuring it out how it works. The boss part wasn't as hard even before the transformation.

Charming, entertaining and full of personality!

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Hey, thanks for playing! I'm thinking in a way to make it more obvious. It is in the line for changing.
I've just added controller and touch support (not 100% yet).

The controls are nice and the game itself is pleasant to play. My only dificult is with the platforming segments. They're too small platforms to land on but I still managed to make it.

Hitting the foes with the wand doesn't gets old and they're slow enough so you can avoid if you want to.

The instrumentation used in the music ties everything together and makes it cutter.

It is now fine and there are also lots of small fixes and improvements. 

Thanks for your feedback!

I'm gonna track that error down. Thanks for letting me know that still occurs, I thought that I already fixed it.

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Clever gameplay (it is a port but still well replicated), strong visuals and great songs. Love it.

Is making a retro-console game allowed? As far as I am aware it is possible to bundle it with an open source emulator, or even a browser one. Which can make it readily accessible.

About the theme. I am not sure how to use it in my game I guess I've mistaken something. It is just the title? The playability or what?

Thanks in advance.

AMD GPUs tends to have tons of memory but well, CUDA-only applications can't take advantage of it.