Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Madson

56
Posts
10
Followers
12
Following
A member registered Nov 12, 2016 · View creator page →

Creator of

Recent community posts

(1 edit)

Thanks for playing! You are more than right I realized myself some of this stuff, but you know you get used of what you are doing haha.

There is a "Secret Speedrun Strat: add a secret way to beat your game real quick.". It is now not a secret anymore, you can beat the boss a lot faster if you do the shield+dash combo.

Art, sound and music is great. Love the mood and the usage of the RPG Maker MV. Works well with you want to sell. The "main" battles are kinda hard, but expected so. Silly and fun enemies but I can't stress enough how the custom assets made a difference here.

Great artwork and music fit so well. Unlike others I liked the mix of sprites with 3D. Of course it could've been better integrated but it can work.

I envision this game more as an educational one. It is simple and straightforward. Loved the idea I just wished it was a little more flourished. Keep up the good work!

I liked the music, the dithered background and how everything overall looks. Well, textures are filtered which isnt ideal for this kind of game and I don't know how to progress. I entered all the portals and killed all monsters but yeah no progress. Still a nice idea though.

The idea presented is really solid. Simplistic controls are something I think is good here. The AI is easily defeated. What I really find interesting is that gacha mechanics can work in this type of game. I wish I could see this develop further. It needs polishing, but again, the idea is really good!

The artwork is pretty! Music fits fine. I loved the theme, gotta clean that ocean. Loved the comic-style presentation.

I managed to figure out most of how the game works. The spacebar power did not work for me. Still, I played this one until I reached the score I printed. Then I left it to gameover. I wish there were a bit more to do. Fun game!

I like what we have here. There are even cool enemy paterns and all. The theme and mixing of Mahou Shoujo and gacha is kinda fun on its own. With a bit more development this can be a great game. The sound is fine and the graphics are prototype anyway but still gives me a sense of what the game should be. Keep up the nice work!

I liked how the game looks and the main character sprite is really cute. Overall the idea is good and works well. It is kinda stiff but it works. I think you can work a little more in this one to improve it. The solid foundation is there.

(1 edit)

Minmin was really mean to the principal that I laughed so hard haha. Anyway I'll put everything in one paragraph:

What I can say about the game. I really liked the idea presented here I think it would make a great RPG Maker. The mahou shoujo principal is so cute. I can't say much about the audio because it didn't work for me. The drawings are fine. The battle was a deal breaker to me, really bugged. But I can understand that because I can see the ambition, in the entire idea. Like I said, it could've been a nice RPG Maker game because it fits well for that engine.

(1 edit)

So far the longest game I've played in this jam. It's well crafted and the designs look cool. The system and the way everything flows. It feels different from traditional RPG Maker and I love it. The music is also cool and fits really well. Ahh, the main menu character changes, some good details there.

Overall a great game. I'm about to finish but I felt like commenting here first. Yes, I will do that now.

Edit.: Now I realized this one is my current highest rated for this Jam so far

"Difficult game journalist" I think this ideal should be more widespread. Good art with its cute characters and backgrounds. I died on the second form, but I tried again and it worked.Skill problem. Fun game!
Probably my highest rating on this MGG so far.

I like the idea of this one. I also love it when someone does something different in RPG Maker. The change in perspective is welcome one. The controls are all over the place, this is the hardest part I'd say. This is to be expected from some games that use this engine.

The running boss went in from out bounds haha, it was so unfair. But I managed to overtake her in the end. It's a small but complete game. I liked it, even though it was somewhat awkward to play

The idea here is simple yet good. You are being attacked from western and eastern at alternate times. You can attack the magican girl or the demon. The art is fine the parallax is also good and the music is a fun theme.
I think the game would benefit from a smaller hitbox. Hard and unfair but for some reason I kept hooked until I finished both. The game just ends going to desktop.

The first boss is not a big issue, I started beating him. As long as you learn how to change and use your hats properly it becomes really fun! I like the mood of the game the love the drawings. Using ultrawide monitor the games just stretches its canvas which is a bit distracting but I managed to play it anyways.

This game lets you beat some, ok lot of magical girls. I got maxed out maxed out and upgrades started to repeat, not sure if increased something more. It has a ton of potential and.. did I say you should impale those mahou shoujo? :P

Interesting approach to idle games. Is kinda strategy. It is hard but I managed to get past 100. Familiars are very important here!

Glad you liked her. I've made some updatea and added new chars and so on.

I appreciate it. I still doing some updates!

Thank you so much! It's been lots of updates and I still doing it!

Thank you so much! I've just updated. Still adding and fixing stuff. Hope you liked the boss music as well, I'm making one music and I'll add one more if I have more time.

I really appreciate. Thanks for the coment! I still regularly updating it. Little by little. So, yeah just keep one eye on it.

Thank you so much! Still updating it almost daily to make it reach my full vision

I like the isomeric perspective, trippy background and moody ambiance! It gets crazier when it is dark and you have a small view of your sourrounds. Animations in the HUD were charming as well. Charming is the name here. I'd say it is overall solid work.

Thank you so much! It is getting better already.

That's a neat idea! Will you update this one or just create another one untied to the jam?

Woah really impressive concept. I had a lot of fun and the last boss is great. Don't have much to add, the pacing is good and I'm surprised how polished and there are variety in the levels and enemies.

I loved this game. To be honest it is inspirational for a jam. The art and music are pretty good. I liked the way it moves and so.

Intro reminds some tech demo (direct x testing maybe) which is great! Song is nice. Amy is has a pretty cute model. Works almost fine in ultrawide. My only complaint is about the aim. Sometimes it doesn't go the direction I want. A bit short but I enjoyed it.

Thanks for the feedback! I've made some balancing changes but yeah the core remains the same. I'll take that into account! The boss deal is that yeah it is easier to tank the damage, it was different before but it was a lot harder so I've changed it. The thing is that he has some good iframes while is tracking you so yes. Again thanks for playing and I'm taking notes to get more improvements for this or the next one.

Great music, kinda reminds something Sega/Touhou would do (do mind to share it?). I found the model cute. No facial features but I think it fits to the enviroment. I don't mind it being lacking textures, it just needed some outline. A hard game but you can try as long as you keep gaming and the enemies stays at the same place as before. So as soon as you get the hang of it, just works. Camera is a bit hard to understand sometimes. I get the isomeric nature but it took awhile, I managed in the end (I reached the teal thing but what do I do next?). Iddle animation happens as soon as we stop moving, a bit distracting.

Great idea, characters are unique and the action is fine. I easily got the hang of it. Ah de dialogue is also good. Another good thing is that it looked great/correct in an ultrawide display.

I had to go back to get the first med kit.

My complaint is about the damage feedback, not so visible and I miss some sort of crosshair (not only on scope) and indication of the downtime. I kinda don't know that to do in next stage.

Still. I liked it more than I could anticipate and I had fun with it. Thanks for the game!

The beginning is a bit hard but I got the hang of it soon enough. The magical 'renting' idea is pretty neat. The visual are fine and the girls are unique in their own way. Music fits just fine as well.

So I found it to be too easy after the first bumb you encounter. Not sure if I exploited it or something like that. More sound effects would be nice as well. I don't mind the engine it was made, just a good exercise.

I like the idea and the gameplay. The abilities are fun to connect. Kinda gives the LoL vibes from it. Not bad inded. The girl (model) is cute abeit devoid of animation. My problem is that I got to wave 15 or so then I pressed esc to pause and it didn't. Well, it is fine though. Just played it again.

I was having fun playing this game but then I stuck out bounds and never returned.  Closed the window and then I thought "I want to see what is more in there". I loved it. Guys, always give a second chance to a game.

Love the neon colors  and the overall presentation and story. The stand out for me are the boss phases, it got me hooked. Wasn't that dificult but they're enjoyable.

Thank you! You are not wrong, they're OP. Okay I've updated to make them less insane. Also what you killed remains killed if you choose to keep on going. So, give it a second try if you inclined so. Again, thanks for your feedback!

Love the pixelate nature of the game. Music is nice and the gameplay are quite good. Ok jumping is a bit floaty but still great to control. The idea of stopping specific monster by the clock is really fun. But boy it is hard, 1 hit and you are done. Not a bad thing though you can just keep on trying.

My only complaint is that there's no button to reset the room so you could try just that.

The twist is welcoming. So dark and hopless. That ending tho haha.

Overall, love it!

The premisse and the fun clicking part is there. It just gets a bit repetitive. In the end I like it. Everything fits nice together, the sounds and graphics. I tried to play the game without reading what I'm supposed to do and the numbers were kinda crazy but it was ok after I read how to do it.

I like the idea but it is a bit hard to control, but after playing for awhile I managed to make it work. Also I like the art in there, looks good and everything fits just fine.

(1 edit)

I like the art, the music. The writing is good, a bit repetitive or lenght in some parts like other person said. I still don't mind it be too sweet or something like that. Just entertaining and it got me focused. It is just cute. There's a good concept you could develop on.

I'll follow you to see how do you evolve. Keep on doing it!

Edit: I forgot to mention that it was the first game that dragged my attention. The colors or something, not sure why but I've finally had time to play it.