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A jam submission

Charmvail AcademyView game page

Follow Alice and her classmates on an adventure filled with battles, friendship, and overcome the darkness within.
Submitted by Curly (@curlpixel), Nido.ri (@nido_ri__), Black Mage (@black_mage_jbwk), baroons — 6 minutes, 36 seconds before the deadline
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Charmvail Academy's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#34.0004.000
Aesthetics#74.0004.000
Gameplay Polish#83.4443.444
Theme Interpretation#83.5563.556
Magical Girl Concept#83.7783.778
Overall#83.5563.556
Engagement/Fun#123.1113.111
Originality/Creativity#153.0003.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl genre?
Charmvail Academy focuses on the story of a student mage named Alice. While her quest is to become a world class mage, she finds herself protecting her classmates and Academy from an unknown enemy. Through working together and overcoming battles they learn more about each other as friends.

Which theme(s) do you pick?
Primary Theme: Under Pressure Secondary Theme: I am Legion, for we are many

How does your game fit those theme(s)?
1.) Under Pressure: As a magical girl on a mission to save her classmates, Alice experiences stress, forced to make decisions, and overcome threats. 2.) I am Legion, for we are many: Alice finds her classmates being possessed. Her classmates are fighting a number of inner demons during this game. Alice guides them to a better path.

If you follow any of the optional challenges, elaborate as you like.
Senator Quote Challenge: When the party fights Rekka, the following line appears. “Alice: A pleasure to meet you Rekka! Oh and nice knife Rekka: You must be blind to think THIS SWORD is a KNIFE. Maybe I should cut you with it. Elf Challenge: Charmvail Academy Students meet with a party of elves who they must fight and defeat.

Were the assets for your game made during the jam? Elaborate as you see fit.
Assets were made during the gamejam! More specifically; Pixel Art: All pixel art (battle backgrounds, overworld maps, character sprites, monsters) Music/Sound: All music (title screen, narrator, overworld music, battle music, defeat, and win). Illustrations: battle portraits and narrative portraits. We used RPG Maker MZ as our engine and Effekseer for VFX.

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Comments

Submitted

Art, sound and music is great. Love the mood and the usage of the RPG Maker MV. Works well with you want to sell. The "main" battles are kinda hard, but expected so. Silly and fun enemies but I can't stress enough how the custom assets made a difference here.

Submitted

I've played my share of RPG maker jam games by now, and one thing that always makes them stand out is custom assets! The original art and music really make this one shine... really great pixel art and illustrations, and the music is well done. The only thing I would have liked to see is more than just tiling floors during the story segments... you see a lot of that, and it does stand out as unfinished looking. But I know this is a prototype, so I imagine that's on the to-do list!

The story was good so far! My only critique there is that the dialogue slightly stilted... but overall it works. I think with another pass to give it a bit more of a natural flow and it'll be perfect!

I did unfortunately hit a crash-point in the web version. When fighting "Boss Rekka" she was invisible, though I could still battle her. But when I defeated her, the game go stuck there... music still running, characters moving, but no ability to do anything or leave the battle. This could be a web-specific issue. If I have the time, I'll try and checkout the download version later!

Overall, what I played so far was great! I hope you are able to keep working on it!

Submitted(+2)

Love the pixel character and the illustration and the music! It's seriously good :) Hope to see more of the game!

Developer

Awe thank you so much for the kind words! We would forsure love to update a few things post gamejam and appreciate you playing!

Submitted(+2)

The audio sting that plays when you are defeated means serious business. ;) The art has a great cozy-game adjacent feel and the mechanics are very solid. Personally I would like to see more environmental detail during the dialog bits. Great work!

Developer

Thank you for this note! All credits go to our sound and music designer! That is great to hear the game feels cozy and mechanics are solid. Agree - as a first prototype, we ran out of time to implement some tiles we had made before the deadline however we hope to add them in the future! <3

Submitted(+2)

Good art, cute enemies

Developer

Thank you for the compliment! we hope the monsters were more cute than scary! 

Submitted(+2)

Love the art! 

Developer

Thank you for this note <3! We are thankful for how the 2D illustrations and pixel art compliments each other!

(1 edit) (+2)

The pixel art is really cute!

Unfortunately certain skills such as Eruption and Royal Banquet freeze the game because the texture files weren't in the game so I ended up losing a lot of progress before Crystal's boss fight.

Developer (1 edit)

Thank you for the kind words about the pixel art and note on Eruption and Royal Banquet! We caught a few bugs with skills and working to fix them! We added a devblog to avoid. Apologies for any inconveniences!