Play magical girl
Magical Girls Global's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Magical Girl Concept | #18 | 3.094 | 3.364 |
Originality/Creativity | #18 | 2.843 | 3.091 |
Audio | #20 | 2.760 | 3.000 |
Aesthetics | #21 | 2.843 | 3.091 |
Gameplay Polish | #22 | 2.341 | 2.545 |
Overall | #23 | 2.628 | 2.857 |
Engagement/Fun | #28 | 2.174 | 2.364 |
Theme Interpretation | #29 | 2.341 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Build your team and save the world
Which theme(s) do you pick?
Rabbit
How does your game fit those theme(s)?
We have evil rabbits
Were the assets for your game made during the jam? Elaborate as you see fit.
Only music free use
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Comments
The beginning is a bit hard but I got the hang of it soon enough. The magical 'renting' idea is pretty neat. The visual are fine and the girls are unique in their own way. Music fits just fine as well.
So I found it to be too easy after the first bumb you encounter. Not sure if I exploited it or something like that. More sound effects would be nice as well. I don't mind the engine it was made, just a good exercise.
Thanks for your feedback =D. Yeah we needed to balance it a bit more and defo could do with some sfx. The dream would do make it more like X-Com... but magical girls xD. Thanks for playing.
That's a neat idea! Will you update this one or just create another one untied to the jam?
Not sure yet. Hopefully just update this one but it's a while off since we're also working on a bigger game for a while now. We mostly did this for fun xD. But it would be cool to make it more X-COM and just place it on this games page. Big upgrade stuff you know?
why is this an unreal game = ] … its currently way too simple. Needs some more gameplay elements to make it vaguely interesting.
Hey, this was fun! I like the idea of running some sort of magical girl dispatch agency! The designs of all the magical girls were pretty neat, and I think you got a lot of mileage out of using a similar pose for the same classes - they each still give a different energy from them and the individual designs and props help to distinguish the silhouettes.
Gameplay wise, I think things might have been a little too straight forward, it seemed to me like the only thing affecting the success rate was the combined level of the girls. I think you may be able to get a bit more depth out of the dispatch system if there were other factors that also impacted the success rate.
Also it felt like the magical girl's powers went down really slowly - I did just to be safe, but I think I would have been able to complete the game without interacting with the recharge/medical bay system at all.
I enjoyed reading the little mission blurbs as well.
Thank you for uploading!
Thanks for playing =D.
Yeah we had a requirement where you would have to put specific magical girls on missions. For example, panic at the disco would need a tech and a musical girl rather than any ability but because of time we lost that. There was meant to be more restrictions but you know what it's like with a timed jam =P.
Our artist did a stellar job and we're very proud of the work she did so thank you so much for loving the designs.
It can definitely do with some balancing yeah but thank you again for playing and giving your feedback.