Right intresting thanks for the info :)
l0rn3
Creator of
Recent community posts
Hello again, hope your doing well.
Game Jams
Pros:
- Forces you to "complete" a game in a short period of time
- Get feedback to see if the game is worth completing
- Get to see other people's solutions to the same theme
- Good way to test skills as a developer
Cons:
- Many jams are a little too short for a solo developer
- A few of the comments left on peoples games are either negative, not useful, or just fishing for ratings
- Ratings seemed to not be a clear indicator of how good the game was, I feel people tend to rate emotionally rather than seeing the game for what it is
Only suggestion for this jam would be for it to have been a little longer as I feel the rivalry theme takes a lot of work (I think 12-14 days would have been perfect)
Favorite Games
In this jam: Looper
General: Counter Strike 2, BeamNG.drive (currently). Minecraft, GTA5 (all time)
Strong/Successful Games
I feel the strength of video games is that they have the ability to transport you to an alternate reality, and in turn bring a lot of joy to many people
I feel like the key to a successful game is long term playability and community engagement
Info
I am an indie games developer (have released 3 games and 1 app on android) straight out of college (UK) and have struggled to gain any significant traction on any of my games, have some ideas for some bigger games but either need funding or to make some decent money before embarking on that mission
Nice difficulty progression, would be nice to see your score ingame, the fruit sometimes spawns half off the screen which make it look less polished aswell as the character being able to go off screen, some ideas I had for development would be stun the player if a fruit lands on them rather than the blanket and have the dropping items spawn in the tree first before they fall so there is more unpredictability, unfortunate that you were disqualified :( good luck on future projects :)
Hello, good thanks, I haven't worked on any optamization yet ran out of time, I use Godot and Pixel Studio, making a game alone in such a short period of time is quite stressful but apart from that the only real difficulty was the AI, ispiration came from super smash bros and cs:go but it should have it's own unique feel hopefully. Hope you enjoyed playing and this answers all your questions :)
Thanks for playing, hope you had fun, there is a draw function but it takes about 10 seconds to kick it would have been better for it to calculate based on the last nade thrown but unfortunately didn't get round to this so it does cause some awkward moments, i plan to add in nade drops and potentially supply crates which would allow for longer gameplay, what did you mean by make the weapons faster, there speed throught the air?
Thanks for playing, glad you liked the graphics, the AI was a bit rushed surprised me that it seems to be beating the majority of people who played i think with a few tweaks this could be fixed, the lag is just caused by the shaders loading in for the first time unfortunately didn't have enough time to preload them, really affects first impressions :(
Sorry no I wasn't saying it was bad (it's good) I enjoyed my time playing. But I just feel that with some polish it has the potential to be great. Some ideas that come to mind are: warnings on the main page, slightly slower difficulty progression, and maybe some other gamemodes that you have to visit less often