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A member registered Dec 29, 2016 · View creator page →


Recent community posts

Thank you for playing my game. Sorry that the instructions were not as clear as they should have been. It was interesting to see you play the games rapid fire as it really reinforces how quickly game jam games need to get people up to speed. Lesson learned for next time. :)

Sorry, didn't realize that the game page info wouldn't show up here too.

Some quick start info.

Controls are ASDF and Arrow Keys.

Access begins hacking, attempts to escalate your user privilege
(dealing damage to the enemy console). If you finish a command line with
Access which finishes off the console, then you will unlock a door or
increase your max health (depending on console).

Scan gives your current status and inside hacking will act as a multiplier for the next command in the command line. Multiple Scans can stack. If you finish a console off with Scan, you receive some information.

Defend allows you to heal inside the hacking minigame. Had I had more time, I was intending to have mobile enemies where Defend could be used to brace, take cover and hide. If you finish a console off with Defend, you recharge to full charge/health outside of hacking minigame.

Fry deals damage in the hacking minigame and turns the console into a sparking wreck. I was intending to have the sparking consoles damage pursuing robots who got too close.

Overall, I feel conflicted about ICE Wall. It had a lot of promise but I think I dreamed a bit too big. It is playable now but I don't find it fun. Overall, this is my first GameJam with Unity and I like it. Need to be more familiar with it but it generally worked as fast or faster than myself.

Esc + Esc (within 5 seconds) will exit from the game. Esc + A will refresh a new level. The levels are procedural and are not guaranteed to be solvable (although there should always enough keys to unlock every door, if you Access every key console).

Tips: When you send in a Command Line of four commands, the miniscreen on top will tell you if each command worked or was blocked, in order. Each console may block up to two commands on each 'port'. Even if the last command was blocked, it still counts for "Last Hit" purposes.