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A jam entry

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Have a jammy time!
Submitted by Abbas Khan Games (@AbbasKhan000) with 23 minutes, 32 seconds before the deadline

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Results

CriteriaRankScore*Raw Score
Design#1543.8003.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(1 edit)

I would recommend expanding this game by adding scenery for the player to hide inside or navigate through, and since it fits theme you used, perhaps you could research an old game called Micro Machines about ideas for your scenery? Collision detection is something you may have to code yourself, but perhaps Unity can do this for you, and also make the scenery movable with physics or even destructible? Creatively if it was me, I would start by testing chocolate squares as walls or sets of pillars and go from there.

(+1)

Similar to Don't Die Mr Robot and Pacifist Mode on Geometry Wars 2, but that's fine because they're both excellent. Obviously more polish would be good, especially on animation (sometimes the toasts don't animate and the jam doesn't at all) and personally I'd like to see big jammy explosions for everything, but the basic gameplay is great!

May I direct the good Sir at a not entirely dissimilar game I did a while back: https://dekay01.itch.io/david :) 

Developer

Thanks for the feedback. I'll be sure to take a look at some of your creations!

(+1)

Cool concept, and decent execution. It's immediately apparent what to do and how to get points, so kudos there. There is occasionally a glitch where 1 enemy (bread?) will become invulnerable to the barrier and remains that way no matter how many times you hit it. I think it happens when the barrier comes up while one of them is touching you, but I'm not sure. Other nitpicks, the UI and general visual style need some improvement (even though the choice of jam was a nice pun) along with a longer or less repetitive soundtrack, the Highscore just shows the most recent score - not the highest, and some more depth in the future could go a long way. 

Developer

Awesome. Thanks for the feedback, I didn't notice some of the bugs you've mentioned so double thanks for that! Yeah, the idea was to try to make it as intuitive as possible.

Submitted(+1)

The idea is simple but it works well. The story is ... fun? Haha
Good job overall!

(+1)

this is a bread

(+1)

It's fun and interesting, but sometimes a piece of bread would spawn right in my path, too close for me to really react and avoid it

Developer

Hmmm... that's strange I could've sworn I fixed that issue. Thanks for mentioning this. 

Certain areas of the level have this issue and some don't, so I was able to learn (as a player) where I should be and engaged with this as a gameplay design. My high scores aren't amazing though, but it was an interesting ego story about how these enemies probably wouldn't give me a warning prior to warping in and just want to win the war. Jon Hare would be impressed with this idea, and I know that because he was an old family friend prior to forming Sensible Sensible and making Cannon Fodder.

So long as the player has some form of winning against the enemy, and you aren't just being mean, I class it as a valid war game.

Submitted(+1)

Good music, fun game, felt very slither.io-like in that you are running away from things and then circumstantially turning around to jam them. Well done. :)

(+1)

Loved the unique mechanic, music was good, controller support is dope to have. Considering you had 2 days, this was a banger!

(+1)

Feels like the game is one mechanic short of being enjoyable for a longer period of time. 

(+1)

good fun, great to have controller support.  Tough at times but a nice high score challenge beat my score of 42,400!

Submitted(+1)

I thought the mechanic you came up with was good. I liked that it changed how I would normally position myself in a game like this. I don't know what was up with the blue toast but a lot of them seemed to get stuck in the corners and didn't present any kind of threat.

Developer

Thanks for the feedback. Yeah the Blue toasts tend to cluster together.  I'll take a look at that again.