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c3nturion

2
Posts
A member registered Nov 16, 2018

Recent community posts

Certain areas of the level have this issue and some don't, so I was able to learn (as a player) where I should be and engaged with this as a gameplay design. My high scores aren't amazing though, but it was an interesting ego story about how these enemies probably wouldn't give me a warning prior to warping in and just want to win the war. Jon Hare would be impressed with this idea, and I know that because he was an old family friend prior to forming Sensible Sensible and making Cannon Fodder.

So long as the player has some form of winning against the enemy, and you aren't just being mean, I class it as a valid war game.

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I would recommend expanding this game by adding scenery for the player to hide inside or navigate through, and since it fits theme you used, perhaps you could research an old game called Micro Machines about ideas for your scenery? Collision detection is something you may have to code yourself, but perhaps Unity can do this for you, and also make the scenery movable with physics or even destructible? Creatively if it was me, I would start by testing chocolate squares as walls or sets of pillars and go from there.