Play gameThe calling's itch.io page
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Nice attempt at making turn based platformer. Unfortunately combat system is quite abusable and enemie's damage scales way too fast. At some point single hit of an enemy can kill you from full hp. And since amount of enemies grow too, it is impossible to not take that hit with a bit of bad luck. Levels seems to be randomly taken from a pool of pre-designed levels and one level might repeat several times. Shooting with a bow could be significantly improved with single change - next shot should have placed target marker on the previous position. As it is right now, shooting requires waaay to many key pressed for a comfortable gameplay. IMO turn based gameplay is not enough for the game to be called even roguelite, not to say roguelike.
Kill enemies to continue. If there is an end goal I didn't find it.
When I exit the game, then click restore game, the game is frozen (reloading the web page fixes this).
The instructions swap "W" and "D".
The dialogue system is basically nonexistent.
Tiles are OK.
Controls are OK. QWEASD for movement, ZX for attacking.
I couldn't find any strategy other than spamming arrows.
Side view platforming.
Stationary or moving enemies in a limited number of level shapes.
A few different map/enemy combinations
No RPG stuff
Not much tactics/strategy
Successful or Incomplete?
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