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NoMad's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #30 | 3.500 | 3.500 |
Aesthethics | #47 | 3.000 | 3.000 |
Completeness | #54 | 3.000 | 3.000 |
Innovation | #89 | 2.000 | 2.000 |
Fun | #89 | 2.000 | 2.000 |
Scope | #91 | 2.000 | 2.000 |
Overall | #92 | 2.583 | 2.583 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
I played version 1.2. Escape 4 towns to win. I beat it.
Completeness 4
I ran into an issue once where I was unable to move while inside the towns.Aesthetics 3
Controls are OK. Arrow key movement.
Tiles are OK.Fun 2
Easy.
Not much to do.Innovation 2
Pretty standard.Scope 2
Not much here.Roguelikeness 4
Turn/grid based
Random maps
Permafailure
Some RPG stats
No items
Not much tactics/strategyCompleteness
It has no win screen; when I beat all the towns, I'm just stuck in the desert. The message log doesn't render in any resolution I try, even on version 1.2. I gave it a 2/5 for these issues.
Aesthetics
It looks OK. The controls make sense. 3/5
Fun
I got bored very quickly. There's no variety or progression. 2/5
Innovation
It's pretty basic. The desert theme is promising, but it isn't really used in the mechanics. 2/5
Scope
The scoring rubric says 2/5 is "not much more than a tech demo," which I think matches this game.
Roguelike
It's turn-based, you hit things, it might be procedurally generated. So while it fits those roguelike criteria, it doesn't really have anything else going for it. 3/5
Successful or Incomplete?
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Comments
Really nice game! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)