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A jam entry

NoMadView game page »

Get rid of the monsters in the old and abandoned settlements in the Mongolian desert.
Submitted by Tijn Arts (@TijnArts) with 17 hours, 46 minutes before the deadline

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Results

CriteriaRankScore*Raw Score
Roguelikeness#303.5003.500
Aesthethics#473.0003.000
Completeness#543.0003.000
Innovation#892.0002.000
Fun#892.0002.000
Scope#912.0002.000
Overall#922.5832.583

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Completeness

    It has no win screen; when I beat all the towns, I'm just stuck in the desert. The message log doesn't render in any resolution I try, even on version 1.2. I gave it a 2/5 for these issues.

    Aesthetics

    It looks OK. The controls make sense. 3/5

    Fun

    I got bored very quickly. There's no variety or progression. 2/5

    Innovation

    It's pretty basic. The desert theme is promising, but it isn't really used in the mechanics. 2/5

    Scope

    The scoring rubric says 2/5 is "not much more than a tech demo," which I think matches this game.

    Roguelike

    It's turn-based, you hit things, it might be procedurally generated. So while it fits those roguelike criteria, it doesn't really have anything else going for it. 3/5

  • I played version 1.2. Escape 4 towns to win. I beat it.

    Completeness 4
    I ran into an issue once where I was unable to move while inside the towns.

    Aesthetics 3
    Controls are OK. Arrow key movement.
    Tiles are OK.

    Fun 2
    Easy.
    Not much to do.

    Innovation 2
    Pretty standard.

    Scope 2
    Not much here.

    Roguelikeness 4
    Turn/grid based
    Random maps
    Permafailure
    Some RPG stats
    No items
    Not much tactics/strategy

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Success

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