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A jam entry

ICE WallView game page »

Rogue-like / Hacking puzzle made for GMTK Jam
Submitted by Kyace with 7 hours, 21 minutes before the deadline

Play game

Visit ICE Wall's game page

Results

CriteriaRankScore*Raw score
Innovation#5471.1552.000
Aesthetics#5561.1552.000
Overall#5741.1552.000
Feel#5960.5771.000
Theme#6010.5771.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
My goal was to have a game where the hacking minigame mechanics and the roguelike mechanics were working together. The hacking minigame consumes and generates energy, which is the hunger clock for the roguelike portion. The hacking commands are used to win the hacking as well as determine what are prize afterward is (energy, information, upgrade/doors opening or pretty lights). In addition, the controls, the minigame and the physical keyboard are brought together to give a minor "furious typing to hack" interaction (in theory). I ran out of time; I was hoping to have more "multi-use mechanics" after adding monsters to the rogue-like side of the game. such as being damaged by the fried machines and having consoles which need destroyed in any fashion to progress.

Third-party resources
Unity Personal version
Anonymous Pro (Open Font License)

Contributors
Steven Adams (Kyace) (Programming, "Art", Design)

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Comments

Interesting game! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)

Developer

Thank you for playing my game. Sorry that the instructions were not as clear as they should have been. It was interesting to see you play the games rapid fire as it really reinforces how quickly game jam games need to get people up to speed. Lesson learned for next time. :)

Developer

Sorry, didn't realize that the game page info wouldn't show up here too.

Some quick start info.

Controls are ASDF and Arrow Keys.

Access begins hacking, attempts to escalate your user privilege
(dealing damage to the enemy console). If you finish a command line with
Access which finishes off the console, then you will unlock a door or
increase your max health (depending on console).

Scan gives your current status and inside hacking will act as a multiplier for the next command in the command line. Multiple Scans can stack. If you finish a console off with Scan, you receive some information.

Defend allows you to heal inside the hacking minigame. Had I had more time, I was intending to have mobile enemies where Defend could be used to brace, take cover and hide. If you finish a console off with Defend, you recharge to full charge/health outside of hacking minigame.

Fry deals damage in the hacking minigame and turns the console into a sparking wreck. I was intending to have the sparking consoles damage pursuing robots who got too close.

Overall, I feel conflicted about ICE Wall. It had a lot of promise but I think I dreamed a bit too big. It is playable now but I don't find it fun. Overall, this is my first GameJam with Unity and I like it. Need to be more familiar with it but it generally worked as fast or faster than myself.

Esc + Esc (within 5 seconds) will exit from the game. Esc + A will refresh a new level. The levels are procedural and are not guaranteed to be solvable (although there should always enough keys to unlock every door, if you Access every key console).

Tips: When you send in a Command Line of four commands, the miniscreen on top will tell you if each command worked or was blocked, in order. Each console may block up to two commands on each 'port'. Even if the last command was blocked, it still counts for "Last Hit" purposes.