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kopatrich

50
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2
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A member registered May 19, 2019 · View creator page →

Creator of

Recent community posts

Thank you for playing! There are definitely fixes that I would love to do once I'm able to update the game. 

The hero spawns with health and attack based on your slime's level when you leave the cave, so for slimes determined to kill a hero a good strategy is to leave the cave while a hero is present and very quickly level up once or twice before finding the hero, which will put you at an advantage. It is very unlikely for a regular slime to defeat a hero, although it is technically possible :) 

Very cool! I can't believe some of the leaderboard scores! Quite hard! :)

Very glad it had the intended effect! Thank you for playing!

Nice take on anti-farming! I love the retro aesthetic and controls!

Very nice, enjoyable puzzle game :) 

Probably the best take on the 'play as the level' interpretation of the theme yet! Great work!

Very cute game with a fun loop! As some others pointed out, the controls were slightly awkward, I think maybe a mouse-based control scheme would work nicely. But the game of balancing the amount of corn stolen is very fun! Well done!

I got into such a chill groove with this game and scored 19810. I was so in the zone that when I finally got shot I jumped out of my seat! Very fun little game :)

Having the other slimes make you bigger adds whole other level to what would already have been a tough bullet hell! Nice work :)

The stress this game creates is too real D:

Cool mechanic! The boss was unexpected and I love him.

It is hard to be a slime :(

Awesome! Was very disappointed when it ended, I felt it was just getting started, but 48hrs is short to come up with puzzles :) 

Really cool! I played all 64 tasks simply by alternating between users. If there was some coordination (one user asks for more complicated pieces over and over while the other asks for simple canvases, for example, or maybe more than two users, with different time limits?), I think there would be a lot more challenge and a reason to use the error buttons sometimes :) Nice concept and interpretation of the theme!

Awesome. Presentation lacking, but amazing concept.

This plays like a precision platformer but it desperately wants to be a puzzle game. Level 8 had me thinking "this game would really shine if more tethers were added" and lo and behold, level 9 introduced a third. Of course there's not enough time to come up with lots of puzzles for a game jam, but I think you've got something really excellent here if you use level 9 as the basis for developing more and more complex puzzles. Great work!

Awesome proof of concept. With a little refining of the controls and some more levels this would make an excellent game. I like the drastic way momentum is lost if you make a mistake, and the time it takes to get it back, it makes mistakes feel meaningful - however, sometimes the mistake isn't the player's fault. In my opinion the jump is ever-so-slightly too low, I'm talking a few pixels' worth of height, just enough so that the player can get over ledges from a standstill. That, and for some reason the jump is sometimes VERY high.  Very fun! Well done :)

Very funny and cute, somewhere between an idle game and a puzzle. Lovely little experience!

Very cute and charming, I played the whole thing and probably would have played more! Good puzzles, very fun graphics. Well done!

Very cool! The graphics are minimal but what is there plus the sound design really gives a nice sense of scale to the battles!

I think the amount of text required to explain the game in the description is a testament to how impressive this is for a 48hr jam game! Played for way longer than I expected, very solid rts fun!

This is a very neat little experience. I love the concept! Like another commenter said, some kind of visual indicator other than color would help to tell the player the general area of the speed runner without giving too much info. I absolutely love hearing the speed runner talking through the mic, with some more variety to the voice lines that would really bring him to life. Great job!

Absolutely fantastic idea, one of my favorites of the jam so far. Would love to see this elaborated with different heroes, bosses, with different move sets, etc. This is something special!

Great idea and good looking art, would love to see this fleshed out with more ideas!

This happened to me in real life once.

Fantastic! Great idea, great execution! Thumbs up!

10/10, shouted at the cat 

I'm not very familiar with itch.io but I know there is an option to manually set the size of the viewport in the 'edit game' page. I would start there, and if that doesn't work it's probably something more complicated about the game's resolution that I would not know where to start with!

This game gave me a crazy hand cramp, and I could not stop playing. Well done!

I love Death's design! 

Step aside, Elden Ring!

Awesome idea, really nice take on "control the adventure instead of the hero" idea that is popular this jam. Could definitely see it being fleshed out into a more complicated puzzler!

Super polished and fun! Obviously short but I could really see it being expanded :)

Great music, and the art and lighting look fantastic!

First thing I did was get hit by a car. Ending 5/7. Got hit by a car again, ending 6/7. I love it.

Clicked meow more times than I should have

No problem! Impossible to find all the bugs - I only mentioned it in case it WAS a bug and you hadn't been aware of it :) Great game!

Fantastic! I love the art, and is that worm a reference to adventure time? Looks like Stanley. Sadly I seem to have misplaced my scissors and after hunting every room many times for them they seem to have disappeared. I might be blind but I was unable to continue without them :( 

Very cool, very polished! I love the creative moves!