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This plays like a precision platformer but it desperately wants to be a puzzle game. Level 8 had me thinking "this game would really shine if more tethers were added" and lo and behold, level 9 introduced a third. Of course there's not enough time to come up with lots of puzzles for a game jam, but I think you've got something really excellent here if you use level 9 as the basis for developing more and more complex puzzles. Great work!

Thanks! I'm glad Level 9 met so many people's expectations, and I would have added more, but 48 hours struck again. I'll definitely come back to this game at some point, and try to add a lot more levels with Level 9 as the inspiration! (I'm not really trying to promote my own games, but if you like puzzle platformers, you might like my other game, Synchronous.)