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kodikos

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A member registered Apr 28, 2023 · View creator page →

Creator of

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Ah, yes, saw your other comment and yes, he's not full of hate. He has a big heart and a cheesy grin!

Cool theme, giving out the love to free the neon bots! I couldn't seem to love the big guy, though, maybe he's just filled with too much hate? 

Maybe the city has been destroyed before we've had a chance to review it!

Weirdly obsessed about his low poly back

Yeah..the visuals are excellent, and you've got a great 3D experience (most make me seasick these days, this didn't). Minor bug where the menu screen doesn't disappear unless I switch between fullscreen/windowed mode. Though, I didn't come across any droids to kill, just people with weird feet and forcefields!

I died many times! Quite a challenging platformer. Very distinctive style, simple and straightforward gameplay but good difficulty. I suspect the cats are impaled on a spike!

Has a charm to it. I like the idea of them getting random nonsense plastered on their faces - having facial expressions as it reveals the points would be a really good addition. The web build seemed okay if you fullscreen it. Glad that you learned some new techniques from it - feel free to chat more in the discord about it.

> While it is not very clear why it is helping when a droid punches random people

LOL!! Yeah, I was joking about, because I was alluding to a much bigger storyline and this slice was actually a fairly small bit of it. The robot is meant to be mostly fighting other robots in a factory, but I chose this slice because it's the bit that was most like my inspiration, streets of rage. The robot only needs to knock them out temporarily, as they're not themselves. In fact, that might make an interesting challenge twist trying not to kill them!

I'm interested to know more about what wasn't fitting about the scenery vs the characters.. aside from the opponent because I ran out of time to ink her in. They are two very different rendering styles, mixing 3D and 2D.

Thanks for the feedback!

Amazing generator!
Spotted a typo, you have it as "specie", should be "species"

Yeah.. don't ask me why I blanked it saying the arrow keys.. switched to arrows and Z/X and it's much more playable, and still tons of fun!

Really well made game. Feels great to play, lovely art style. My only grumble, which actually made it more of a challenge, is the jump and fire keys should be reversed - years of FPSs mean its hard for me to rewire my aged brain to not have the index finger as the fire button!

Really good game. Quite a challenge, but very playable. Well done!

Wow.. I'm amazed at how much you achieved as a solo dev! Great polished look and feel. Bugs, sure, but they were understandable for a jam and easily fixable. I think all the different game styles were great to mix things up, but they maybe could do with having more reason behind them. My biggest gripes were the platforms seemed overly tricky for some reason, and I couldn't get why I'd only super spring jump at certain times, maybe a hitbox issue?

I think you were very bold to do a hardware upgrade in the middle of a jam, but this whole game exudes boldness, so I'll guess it's your modus operandi! Post-mortem is a great idea, I'll try to do my own. I always do a retro of them anyway, otherwise you can't improve. Hope you score well!

Thanks for the feedback. Yes, a relative said the same about the graves. They'd played an earlier cut that didn't have all the extra crosses and things when it was a lot clearer and noticed a big difference in understanding, and difficulty. I think it's just a case of working out what's the best way to highlight it to users - quick tutorial, lighting effects, arrows, etc. I'm thinking I'm going to use the obstacles as one way to add to the difficulty level.

I like breakout and this is implemented well, great colours, nice camera shake and the rare evil ball. But I agree with Kauyon_Kais that the real physics forces on the paddle are problematic, and why I couldn't even complete one level because I could never get the paddle in position, even on really easy rebounds. Quicker acceleration and more friction, I think. And as Andriks advised, use a smaller in-situ screen and let users maximize if necessary, can help people still play it if they're having performance problems with a large size. Assuming a 16:9 ratio, I use 960x540 or 960x660 depending on whether I want to leave the fullscreen button available.

Sorry, I struggled a bit with this one, I couldn't find the shovel at all. But did find the maze, which was quite well designed. Maybe you need some better cues for the player, like north and east don't mean much without some signage. On the technical side, using Chrome I couldn't fullscreen it because the framerate dropped dramatically.

Thanks so much :) Enjoyed your game too!

This is a super game. I reached level 3 or 4 after a few goes, didn't realise about the sliding at first, thought it would be to dodge the bats only. The story and music are great and well thought out, using the music to tell the story as you play. I trust you will score high on those, well deserved!

Hey, thanks Nikolas. The music is interesting, I've never tried to make an upbeat spooky theme before.. I am interested to see how that scores! And feedback returned on your game, hope the jam goes well for you.

Great game! These survivor things aren't really my bag, but this is a nice version. I like that the skeletons dodge when they're hit, so you have to adjust your aim rather than just sit aiming at the same spot when there's a wave of them. It's also pretty tough, I couldn't even manage one upgrade! But as I say, not quite my thing. And bang on theme, all the elements in, so well done! Also, autofire is essential for these games, glad you got that a11y feature in.

Hey, thanks for popping by. Yeah, in jams, expect anything! The game slow down at the end was intentional.. I think it was a trick they did in Pirates! at the end the ballroom games, to fit with the music but also wind you down after the intensity of the game (ballroom dancing intense? Lol!). Guidance of some kind would be good, I can see how it's not obvious what you have to do.

It's alright, makings of a good driving stunt jump game. The song is excellent, by far the best indicator of what it's about - it screams speed and stunts! I think the biggest problem was lighting, very difficult to see anything. Though I'm not a dark mode person!
Life happens to all of us. There's no pressure to submit, keep practicing and you'll get there. Make sure you're having fun!

Hi.. thanks for the comment. It's quite the catch 22 explaining a game well in the time you have. I wasn't going for anything megacomplex, though, just how many can you score in the time you're given. I didn't think "kickabout" and "dribbling" would translate very well in all regions. In the UK it's about football.

Yeah.. I think the suspension needs looking at, ectoplasm must be leaking! I used Unity's wheel rigs in a previous game, and they are a lot more flexible. I think this has a cylinder collider underneath it so it's a glorified brick and I had to flatten all the land out to get it to work. But I liked how you have to line up to get the best run at the pumpkin, might help kids with angles or something educational like that! Thanks for playing!

Thanks for your comments.. great ideas! I was wondering about what the powerups/downs could be if I added them. Boosts can be a laugh, except if you're in a precision area, great balancer.

Thanks for playing! Yeah, when those TV's aren't lost in the graveyard, they get real pesky! Definitely increasing difficulty sounds the way to go.

Oh cool.. what was your biggest score?

Fullscreen the frame rate gets pretty dire, so it was better running small. And the laser seems to have a mind of its own, firing off all over the place which is why I couldn't seem to hit enough skeletons to make the next stage. I think the lighting was good, so if that was your learning, that's effort well spent - even if webgl got in the way of the final result!

I like this a lot. Alas, there's a few glitches with the web build, audio starts breaking up when you're moving about, and the R key seems to take a few presses to reset then the controls stop working. Might try again another day with the win build. Takes me back to the days of the Spectrum.. it almost looks like Horace!

Hey.. the character animation is lovely. But yeah, felt like the view was getting tugged around, continuing to turn when I'd straightened up the view.

Hi. You're right, I hadn't spotted that, and that it adds time back on. Good fun!

To fix distinguishing between clouds, have fixed starting positions that you choose from that you know won't overlap. Timer didn't seem to go down despite me answering things correctly.

To fix distinguishing between clouds, have fixed starting positions that you choose from that you know won't overlap. Timer didn't seem to go down despite me answering things correctly.

Putting the urr in surreal! Hmm... some constructive feedback.. needs more thing in the wotsit flange

It's good. I found the power bar far too small and out of the way to be usable

Excellent game idea.. it's like surfing on the sun! The only thing I can think of to improve it would be for a keyboard press for the restart, since I had to do that quite a lot!

That was fun!

Looks and sounds great, obvious that a lot of effort has gone into it. But the controls are way too sensitive (playing on a keyboard, maybe a controller is easier?), and I only finished some of them by backtracking to a point where I could avoid steering and get enough turbos to complete the loop.

Quite strange, but extremely fun! I got 121!

Got absolutely nowhere, so I'm doomed! Spotted a couple of minor bugs, if that's helpful, you could only select the first book to read with a keyboard. And, if you go to the window and press use the player freezes, and clock stops, so at least it's not looping, it's just also time is frozen!!