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kodikos

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A member registered Apr 28, 2023 · View creator page →

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Having any AI at all for a game in 48hrs is bang on effort. Wishing you well for the Jam.

It's so easy for a simple idea to have lots of caveats, and when you're trying to do it all on your own in a 48hr window, it is a lot to take on. I think everyone that I reviewed did a super effort on their games. Regarding the idea of removing the protection, it might depend on the direction you want to take it. Arcade games tend to start rewarding successful players with crazy powerups and god modes, so if you did it as a raw feature, maybe building on those pop-up words with other kinds of distracting eye candy might balance it a little. Equally, you could combine it with another disabling feature, like it's slow-mo so it would only work if you were already in the vacinity of where the ball would land. Anyway, don't want to spoil your creative fun.. you got it!

Really liked this, good choice of the green screen. Would love to be able to train the guards, they shoot like stormtroopers! I had a not too dissimilar idea for a game recently, so I definitely think you're onto something! Best of luck for the jam!

This is a lot of fun! The bunny is cute, the gameplay simple and yet quite challenging at times (I got to a level where you seem to have to move the blocks very quickly and I don't have the speed for it). Comes with a good number of levels, so plenty to try out. Music is good and not repetitive. Graphics is lovely and the game is quite polished. The only downsides, if you could even call them that, is that you have to manually fullscreen it (alt+enter) and the bunny is too small that you can't easily how cute it is.. it is sooo cute!

I had no idea how this game is supposed to work, or what the gameplay is. I dropped loot and the character picked it up and swung the sword quite a lot, but then I lost and I had no idea why. I think the tutorial isn't working beyond the first instruction. User interface is good, the scene is basic but conveys what's happening to the character. Has some promise, though, and it feels like a lot of effort has gone into it.

A lot of fun, I played a good few times, 30 was my highest score. Innovative challenging gameplay, nice graphics and sound. Quite an amusing concept being a lovestruck phone, and that you could rattle plates and hit your owner! Really wanted to play a few more levels. Well done!

Graphics are good, but there's not any gameplay as such (or it takes so long I never reached the end). With more karts, penalties for leaving them waiting, and maybe being able to put out hazards, this would be much more compelling. But for a 48h jam, that can be tricky to get it all done. Good effort!

Concept is good, switching to progress through the level makes sense, but I really didn't get what was happening when they met as I kept failing and I couldn't tell why, unless they were each in the correct role.  As others say, the guy with the animal hat needed to have a skill. No sound. Graphics simple but okay. Great effort!

Nice idea, though it needs to be explained better as it sounds like you're Bobby, not Silver Fingers. It took a few go's to understand what I was meant to do, and I found there's a bug on reload where either the controller isn't working or not all of the game state is being reset. Gameplay itself is a little awkward, the character would miss things like ladders, and Bobby is a great shot! Graphics and the world are really good. Didn't notice the music too much, but it did fit with the concept. With some refinement this could end up a good game. Great effort!

Seems like it's not finished. I didn't seem to be able to interact with anything or take damage. The platformer bit of the game looks great, though I did keep just falling off the bottom of the map. Have no idea how the jam's theme fits into this other than you seem to be playing it on a TV screen like a game within a game, except there's no outer game.

One of those where it's really satisfying when you get them going in. Can be quite tricky (even the multiball where you think you'll easily get them but you absolutely don't!) so good challenge, particularly with the shield when you're moving it so it isn't just a case of dragging it constantly and just lining them up.  Can't say I was enamoured of the colours, but it's different and didn't detract from the gameplay. The ball physics could go a bit crazy at times, particularly if they bounce off the shield. This would be great on a mobile phone. Best of luck in the competition!

Great idea and very polished feel, with good percussion soundtrack. The puzzles are pretty fiendish and I only managed to succeed at a few of them, so actually being able to retry a lot of times and the cheat was a handy way for me to see more of the game rather than get frustrated and score poorly (see what you did there!). Maybe a little more fanfare if you do complete a level would be nice, as they are tricky to do it would be nice to feel achievement.

There might be a bug as it seemed to be running ridiculously fast and I couldn't do anything quick enough before the rage ran out, like I'd just have enough time to pick up the spade and dig one of the plots and that would be it. Sorry, really couldn't get to grips with it. Liked the creativity, though maybe I don't get the reference about Dereck being an ex-crawler.

Mechanics of the game worked great, and everything working. Instructions not as clear - had no idea what the red bar meant or what affected the size of the monster other than getting hit reducing it, or what the pills do to help you. Music a bit repetitive, but understandable in the time constraints. Good effort!

That worked fine. Thanks so much!

Unfortunately not. Can I pay you some other way and you send me the full set?

Hi.. would like to buy the full pack, but paypal is not working.