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A-MAZE-ING's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall - Is this game fun and great in all aspects? | #1 | 4.250 | 4.250 |
Music and sound - Is the music fitting the game and/or cover? | #1 | 4.250 | 4.250 |
Graphics - Does the game look awesome? | #2 | 4.250 | 4.250 |
Cover Inspiration - How well do the game reflect the cover or original game? | #3 | 4.000 | 4.000 |
Playability - How fun is the game to play? | #5 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Cover used
Labyrinth
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Comments
It took me a bit to figure out the tank controls, but after that, it was interesting although the results felt very random depending on what walls were up or down.
Thanks for playing and commenting. The maze is procedurally generated and so is the placement of everything but the seed is set to a specific value for each level so it starts out the same every time (at least in theory).
I really like the graphics and sound. I think the control scheme should work pretty well, but it seemed like the mouse movement is really sensitive, so I’d end up spinning around more than intended. Once I got a little used to that though, it’s a pretty fun game.
Thank You for playing and for commenting. The mouse controls (and therefore the camera) seems to behave different in the web builf than in the editor, something to take note of for next 3ps.
This one worked great in the browser and looked good! Once I got used to the control it was pretty fun to see how far I could get. It was really responsive and fast in the browser, the music and sound were great and game objectives clear. Nice work
Thank you for playing and for the nice comments. Not happy with how the controls/camera works in the web build, much easier and more "to the point" in the editor for some reason.
Very simple and fun idea. Good music, cool models and graphics. But yeah, the camera handling needs work.
Thanks for playing and for the comments. I noticed that the camera/mouse works different (worse) in the web build for some reason.