Thank you. I know that it's positioned as a low-cost asset, but these are things that impact usage.
DugganSC
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Interesting little game. I found the stacking mechanic particular intriguing, although I never quite figured out exactly what it was I was supposed to do with it. Took me a bit to figure out that I could double-jump. The "layout flip" caused by the rotation was rather amusing... initially, I thought I'd triggered a physics bug. Speaking of which, it's quite possible to leap off of the scene and fall infinitely. Which... honestly, I probably made that mistake on my game too. >_< And mine didn't get the time limit implemented.
I only had a chance to play a few times, and I'll admit to occasionally feeling a bit lost, despite being someone who'd made it to the fourth level of Robot Odyssey back in the day. :-D Probably didn't help that I never played Paradroid. But, from reading about it, and watching the videos, I think you did an excellent job of capturing the concept!
Sorry... initially posted the wrong review. It's definitely a start to a visual novel game. I did not play through all of the branches, so maybe I missed a plot development, but as it is, I wasn't entirely certain how it fit the theme other than there being a spaceship. Minor technical thing, there was a flicker with each dialogue choice, like it was reloading the entire scene despite nothing having changed.













