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(+1)

This is very atmospheric, that feeling of being very exposed, and you panic if you see or hear the robots close by. I still haven't found a way out of it. Played a few times, and I'd really like to get to the end, but unfortunately, it does make me seasick. I think with having to do so much twisting and turning to see what's going on and building up a mental map of the labyrinth, the swaying makes me dizzy. But other FPS' like ROTT2 did that to me too, just getting old, I guess!

(+1)

Thank you. And yeah, the character controller I'm using is a bit more... wavy. Also doesn't natively use Cinemachine, and I've been too lazy to fix it yet. :-D 

Can be tricky to keep on with it. I've been doing some of the simulation fixes so far, mainly involving looking back at my rushed code thinking "what the hell was I doing, and how does it manage to work?"!