A brilliant concept, well executed from tip to tail. Perfect.
kaynSD
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The laws of physics tell me that plugging an extension cord into itself will not store free power. This game, instead, taught me the truth that electricity indeed does that, and also obeys subtractive colour theory.
Wonderful puzzler built on the back of a silly meme. Got through all fifteen levels and would place it as one of the highlight entries of the jam.
Very good horde simulator. The loss of control started to really come to the fore only in the final level, and the balance between an overwhelming mob that’s impossible to control vs a lean responsible one is a neat tightrope to walk.
Varied enemy types kept it fresh, and the simple addition of a minimap keeps the game from being frustrating. Solid entry.
A well presented game with tight controls and an eratic difficulty curve. Time manipulation controls and a good deceleration rate on the player ball makes what could be a frustrating experience feel more like balancing a plate than feeling overwhelmed. A little shallow, but a very enjoyable experience.
Concept is clever. Was worried about the controls scheme when it was starting up, but got used to it pretty quickly.
Encountered a few bits of wierdness when it comes to scrolling off screen but that’s a minor complaint; game was clever, inventive, and it’s just outright fun to spin things around yourself at a high velocity. Hopefully a good idea for a game here outside of the jam in the future.
A good attempt at a turtle programming game let down by the fact that the instruction text is cropped at the bottom of the first help box, meaning that for the first five minutes I was stumbling about trying to work out the commands. A little slow paced but it’s an ambitious project to try for a game jam and that deserves some props.
Tough game with a nice presentation that sadly obscures some of it’s game mechanics. Enjoyed my time with it and was happy with the range of inputs I had to put in to keep my space ship going, but felt the combination of slugglish shooting controls and obscure interface got in the way. Despite that, really can see the potential with this one
With a different list and a different store layout each time, it can be a stressful experience, doubly so when coupled with an uncontrolable shopping cart. It fits the theme very well of course, but feels more frustrating as a result.
Ambitious and clever, with some of the other shoppers obeying the physics of the game and a control on how difficult the game can be this could be truly great.
A lack of animation and sound effects holds this otherwise rock solid entry back a step, for it is otherwise a rather good spin on a lane-switching game adding a constant distraction that needs attention rather than a conventional speeding-up mechanic. Good entry, just a little more polish would push it into being a great one.
A solid entry in the “uncontrollable jump timer” genre of entries that have happened during this jam. Presentation is consistent, but there’s something off about the audio. Jumping physics and wall cling are a nice idea, but the momentum from gravity makes timing your jump from these positions difficult. A good attempt, and fits the theme well.







